My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Hut Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Goblin Hut Skeleton Army Witch
Zap
Firecracker Goblin Hut Skeleton Army Witch Prince
Barbarian Barrel
Firecracker Valkyrie Goblin Hut Skeleton Army Witch Magic Archer
The Log
Firecracker Goblin Hut Skeleton Army Witch Prince
Earthquake
Firecracker Goblin Hut Skeleton Army Witch
Arrows
Firecracker Goblin Hut Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Goblin Hut Skeleton Army Witch Prince Magic Archer
Fireball
Firecracker Goblin Hut Skeleton Army Witch Magic Archer
Poison
Firecracker Goblin Hut Skeleton Army Witch Magic Archer
Lightning
Valkyrie Goblin Hut Witch Prince Magic Archer
Rocket
Valkyrie Goblin Hut Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Magic Archer Goblin Hut Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Hut Prince
Valkyrie
Prince Firecracker Goblin Hut Witch Magic Archer
Goblin Hut
Firecracker Valkyrie Prince Magic Archer
Rocket
Skeleton Army
Witch
Valkyrie Prince
Prince
Valkyrie Firecracker Goblin Hut Witch Magic Archer
Magic Archer
Valkyrie Goblin Hut Prince

Defense Synergies 1 12

Firecracker
Valkyrie Goblin Hut Skeleton Army Prince
Valkyrie
Firecracker Goblin Hut Witch Prince Magic Archer
Goblin Hut
Firecracker Valkyrie Skeleton Army
Rocket
Skeleton Army
Firecracker Goblin Hut Prince Magic Archer
Witch
Valkyrie Prince
Prince
Firecracker Valkyrie Skeleton Army Witch Magic Archer
Magic Archer
Valkyrie Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie Goblin Hut Magic Archer
Skeleton Army Firecracker Valkyrie Goblin Hut Witch Prince
Goblin Hut Rocket Skeleton Army Witch Prince Valkyrie
Goblin Hut Skeleton Army Witch Prince Firecracker Valkyrie
Firecracker Valkyrie Rocket Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Magic Archer
Rocket Firecracker Goblin Hut Witch Magic Archer
Rocket Valkyrie Magic Archer
Witch Goblin Hut Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Prince
Valkyrie Skeleton Army Witch Firecracker Goblin Hut Magic Archer
Firecracker Goblin Hut Witch Magic Archer
Goblin Hut Skeleton Army Prince Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Firecracker Goblin Hut Witch Prince Magic Archer
Skeleton Army Goblin Hut Prince
Rocket Skeleton Army Goblin Hut Prince
Firecracker Valkyrie Goblin Hut Skeleton Army Witch Prince
Valkyrie Firecracker Goblin Hut Skeleton Army Witch Prince Magic Archer
Valkyrie Witch Firecracker Goblin Hut Magic Archer
Goblin Hut Prince
Valkyrie Skeleton Army Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut Witch Prince
Firecracker Valkyrie Rocket Prince Magic Archer
Skeleton Army Valkyrie Goblin Hut Rocket Witch Prince
Valkyrie Rocket Skeleton Army Prince
Valkyrie Goblin Hut Skeleton Army Witch Prince
Firecracker Rocket Goblin Hut Witch Magic Archer
Rocket Skeleton Army Prince Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army Prince
Rocket Firecracker Valkyrie Goblin Hut Skeleton Army Witch Prince Magic Archer
Witch Goblin Hut Skeleton Army
Valkyrie Goblin Hut Witch Prince
Rocket Skeleton Army Valkyrie Prince
Rocket Skeleton Army Prince Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch Magic Archer
Goblin Hut Skeleton Army Witch Firecracker Valkyrie Rocket Prince Magic Archer
Valkyrie Firecracker Goblin Hut Witch Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Rocket
Firecracker Magic Archer
Rocket Goblin Hut Magic Archer
Firecracker Valkyrie Rocket Prince
Rocket Firecracker Valkyrie Magic Archer
Firecracker Rocket Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Rocket Prince
Firecracker Rocket Valkyrie Prince Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Goblin Hut Magic Archer
Firecracker Rocket Magic Archer
Firecracker Goblin Hut Prince Magic Archer
Rocket Firecracker Goblin Hut Witch Magic Archer
Magic Archer Firecracker Goblin Hut Rocket
Rocket
Rocket
Rocket Firecracker Prince Magic Archer
Rocket Firecracker Valkyrie Witch Magic Archer
Rocket Prince Magic Archer
Rocket
Rocket Prince
Rocket
Firecracker Valkyrie Witch Magic Archer
Witch
Firecracker Witch Magic Archer
Witch Prince Magic Archer
Rocket Firecracker Magic Archer
Firecracker Witch Magic Archer
Rocket Firecracker Goblin Hut Witch
Rocket Magic Archer
Rocket Firecracker Magic Archer
Prince
Rocket Firecracker Magic Archer
Goblin Hut Rocket Skeleton Army Witch Prince Magic Archer
Rocket Firecracker Witch Magic Archer
Firecracker Valkyrie Rocket Prince Magic Archer
Firecracker Magic Archer
Rocket
Firecracker Prince
Firecracker Rocket Witch Magic Archer
Firecracker Rocket Witch Magic Archer
Firecracker Rocket Witch Prince Magic Archer
Prince
Firecracker Rocket

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