My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Witch Lumberjack
Zap
Firecracker Furnace Witch
Barbarian Barrel
Firecracker Valkyrie Furnace Wizard Witch Lumberjack
The Log
Firecracker Hog Rider Furnace Witch Lumberjack
Earthquake
Firecracker Hog Rider Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Witch Lumberjack
Fireball
Firecracker Hog Rider Furnace Wizard Witch Lumberjack
Poison
Firecracker Furnace Wizard Witch
Lightning
Valkyrie Furnace Wizard Witch Lumberjack
Rocket
Valkyrie Hog Rider Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Hog Rider Furnace Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Hog Rider Furnace

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Lumberjack Mega Knight
Valkyrie
Hog Rider Lumberjack Firecracker Furnace Wizard Witch
Hog Rider
Firecracker Valkyrie Furnace Wizard Witch Lumberjack Mega Knight
Furnace
Valkyrie Hog Rider
Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Witch
Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Firecracker Hog Rider Wizard Witch Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Witch Lumberjack

Defense Synergies 1 11

Firecracker
Valkyrie Lumberjack Mega Knight
Valkyrie
Firecracker Furnace Wizard Witch Lumberjack
Hog Rider
Furnace
Valkyrie Lumberjack
Wizard
Valkyrie Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Lumberjack
Firecracker Valkyrie Furnace Wizard Witch
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Lumberjack Firecracker Valkyrie Furnace Witch Mega Knight
Furnace Witch Lumberjack Mega Knight Valkyrie
Witch Lumberjack Firecracker Valkyrie Furnace Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Firecracker Valkyrie Furnace Lumberjack Mega Knight
Furnace Firecracker Wizard Witch
Valkyrie Mega Knight
Witch Furnace Lumberjack
Firecracker Valkyrie Lumberjack Mega Knight
Valkyrie Witch Firecracker Furnace Wizard Lumberjack Mega Knight
Firecracker Furnace Wizard Witch
Furnace Lumberjack Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Firecracker Furnace Witch Lumberjack
Furnace Lumberjack Mega Knight
Furnace Lumberjack Mega Knight
Wizard Mega Knight Firecracker Valkyrie Furnace Witch Lumberjack
Valkyrie Mega Knight Firecracker Furnace Wizard Witch Lumberjack
Valkyrie Furnace Wizard Witch Firecracker Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Firecracker Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Furnace Witch
Firecracker Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Furnace Witch
Valkyrie Lumberjack Mega Knight
Valkyrie Witch Lumberjack Mega Knight
Firecracker Furnace Wizard Witch
Valkyrie Furnace Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Firecracker Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch Lumberjack
Wizard Firecracker Valkyrie Furnace Witch Mega Knight
Witch Firecracker Valkyrie Furnace Lumberjack
Valkyrie Mega Knight Firecracker Wizard Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Wizard Firecracker Valkyrie Furnace Mega Knight
Firecracker Wizard Furnace Witch
Firecracker Furnace Wizard Witch
Firecracker Wizard
Firecracker Wizard
Lumberjack
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard Witch
Firecracker Furnace Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Furnace Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Furnace Wizard Witch
Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Witch
Firecracker Wizard Witch
Firecracker Valkyrie Wizard Lumberjack Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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