My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Ice Wizard Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Hunter Prince Ice Wizard Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Miner
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Valkyrie Hunter Ice Wizard
The Log
Firecracker Hunter Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hunter Prince Miner Ice Wizard Mother Witch
Fireball
Firecracker Hunter Ice Wizard Mother Witch
Poison
Firecracker Hunter Ice Wizard Mother Witch
Lightning
Valkyrie Hunter Prince Ice Wizard Mother Witch Archer Queen
Rocket
Valkyrie Hunter Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Miner Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Ice Wizard Valkyrie Hunter Mother Witch Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Miner Ice Wizard Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Valkyrie Prince
Valkyrie
Prince Firecracker Hunter Mother Witch Archer Queen
Hunter
Valkyrie Prince
Prince
Valkyrie Firecracker Hunter Miner Ice Wizard
Miner
Firecracker Prince Mother Witch
Ice Wizard
Prince
Mother Witch
Valkyrie Miner
Archer Queen
Valkyrie

Defense Synergies 1 12

Firecracker
Valkyrie Hunter Prince Ice Wizard
Valkyrie
Firecracker Hunter Prince Ice Wizard Mother Witch Archer Queen
Hunter
Firecracker Valkyrie Prince Ice Wizard
Prince
Firecracker Valkyrie Hunter Ice Wizard
Miner
Ice Wizard
Firecracker Valkyrie Hunter Prince Mother Witch
Mother Witch
Valkyrie Ice Wizard
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Hunter Firecracker Valkyrie Prince Ice Wizard
Hunter Prince Valkyrie Ice Wizard
Hunter Prince Firecracker Valkyrie Ice Wizard
Firecracker Valkyrie Prince
Firecracker Valkyrie Hunter Ice Wizard Mother Witch
Hunter Firecracker Ice Wizard
Valkyrie
Hunter Prince Ice Wizard Archer Queen
Firecracker Valkyrie Hunter Prince Miner Ice Wizard
Valkyrie Ice Wizard Mother Witch Firecracker Hunter
Hunter Firecracker Ice Wizard
Hunter Prince Valkyrie Ice Wizard
Valkyrie Firecracker Hunter Prince
Hunter Prince
Hunter Prince
Firecracker Valkyrie Hunter Prince
Valkyrie Firecracker Hunter Prince Ice Wizard
Valkyrie Hunter Firecracker Ice Wizard Mother Witch
Hunter Prince
Valkyrie Firecracker Hunter Prince Mother Witch
Hunter Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Firecracker Valkyrie Hunter Prince Miner
Valkyrie Hunter Prince
Valkyrie Hunter Prince
Valkyrie Hunter Prince
Firecracker Mother Witch Hunter Ice Wizard
Prince Valkyrie Hunter Ice Wizard
Valkyrie Hunter Prince
Firecracker Valkyrie Prince
Valkyrie Hunter Prince
Valkyrie Prince Archer Queen
Prince Valkyrie Hunter
Firecracker Valkyrie
Firecracker Valkyrie Hunter Prince Archer Queen
Valkyrie Firecracker Hunter Ice Wizard Mother Witch Archer Queen
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Miner Ice Wizard
Miner
Firecracker Valkyrie Prince
Firecracker Valkyrie
Firecracker Mother Witch Hunter Ice Wizard
Firecracker
Firecracker Hunter Ice Wizard
Miner Firecracker
Prince
Firecracker Miner Valkyrie Prince
Firecracker Archer Queen
Firecracker Hunter Miner
Firecracker
Firecracker Prince
Firecracker Hunter
Firecracker
Firecracker Hunter Prince
Firecracker Valkyrie Miner Mother Witch
Prince
Prince
Firecracker Mother Witch Valkyrie Hunter Ice Wizard
Firecracker Miner Hunter Ice Wizard
Prince Miner
Miner Firecracker
Firecracker Hunter Ice Wizard Mother Witch
Firecracker
Hunter Miner
Firecracker
Prince
Firecracker
Prince
Firecracker Hunter Ice Wizard Archer Queen
Miner Firecracker Valkyrie Hunter Prince
Firecracker
Archer Queen
Firecracker Prince Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Prince Miner Archer Queen
Prince
Firecracker

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