My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Electro Wizard
Fireball
Firecracker Inferno Tower Skeleton Army Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Tornado Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tornado Valkyrie Freeze Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Tornado Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Tornado Mega Knight
Valkyrie
Firecracker Tornado Electro Wizard
Inferno Tower
Skeleton Army
Tornado
Firecracker Valkyrie Freeze Mega Knight
Freeze
Tornado
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Firecracker Tornado Electro Wizard

Defense Synergies 3 18

Firecracker
Valkyrie Inferno Tower Skeleton Army Tornado Electro Wizard Mega Knight
Valkyrie
Firecracker Inferno Tower Tornado Freeze Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Firecracker Valkyrie Tornado Mega Knight
Skeleton Army
Inferno Tower Firecracker Freeze Electro Wizard
Tornado
Firecracker Valkyrie Inferno Tower Electro Wizard Mega Knight
Freeze
Valkyrie Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Valkyrie Skeleton Army Tornado Freeze Mega Knight
Mega Knight
Firecracker Inferno Tower Tornado Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Inferno Tower Skeleton Army Tornado Mega Knight Valkyrie Freeze Electro Wizard
Inferno Tower Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Freeze Firecracker Valkyrie Electro Wizard Mega Knight
Inferno Tower Tornado Electro Wizard Firecracker Freeze
Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Firecracker Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Firecracker Tornado Freeze Mega Knight
Inferno Tower Firecracker Tornado Electro Wizard
Inferno Tower Skeleton Army Mega Knight Valkyrie Freeze Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker Tornado Freeze Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Tornado Freeze Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Inferno Tower Skeleton Army Tornado Electro Wizard
Valkyrie Mega Knight Firecracker Skeleton Army Tornado Electro Wizard
Valkyrie Tornado Freeze Firecracker Electro Wizard Mega Knight
Inferno Tower Tornado Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower Electro Wizard
Electro Wizard Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Mega Knight Inferno Tower Tornado Electro Wizard
Inferno Tower Valkyrie Skeleton Army Mega Knight
Firecracker Tornado Freeze Electro Wizard
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie Skeleton Army
Freeze Electro Wizard Mega Knight Firecracker Valkyrie Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Mega Knight Valkyrie Inferno Tower
Skeleton Army Mega Knight Valkyrie Tornado Electro Wizard
Skeleton Army Mega Knight Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Firecracker Valkyrie Tornado Freeze
Valkyrie Mega Knight Firecracker Inferno Tower Freeze Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Tornado Electro Wizard
Firecracker Valkyrie Freeze
Firecracker Valkyrie Mega Knight
Firecracker Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
Firecracker Tornado
Tornado Electro Wizard
Firecracker Valkyrie Tornado Electro Wizard
Firecracker Tornado
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker Mega Knight
Tornado Freeze
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Tornado Mega Knight
Mega Knight
Tornado
Tornado
Firecracker Tornado Freeze Valkyrie Mega Knight
Firecracker Tornado Electro Wizard
Tornado Mega Knight
Firecracker Tornado
Firecracker Tornado Electro Wizard
Electro Wizard Firecracker Freeze
Mega Knight
Firecracker Freeze Electro Wizard
Mega Knight
Firecracker
Electro Wizard Skeleton Army Freeze
Firecracker Tornado Electro Wizard
Freeze
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker
Tornado
Firecracker Mega Knight
Firecracker Tornado Freeze Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Freeze Electro Wizard Mega Knight
Firecracker Mega Knight

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