My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Firecracker Inferno Tower Wall Breakers Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Wall Breakers Goblin Barrel
The Log
Firecracker Wall Breakers Goblin Barrel
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Valkyrie Wall Breakers Goblin Barrel
Fireball
Firecracker Inferno Tower Wall Breakers Goblin Barrel
Poison
Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Goblin Barrel Tornado Valkyrie Inferno Tower Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Goblin Barrel Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Wall Breakers Goblin Barrel Tornado Mega Knight
Valkyrie
Goblin Barrel Firecracker Wall Breakers Tornado
Inferno Tower
Wall Breakers
Firecracker Valkyrie Mega Knight
Goblin Barrel
Valkyrie Firecracker Mega Knight
Tornado
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Wall Breakers Goblin Barrel Tornado
Goblinstein

Defense Synergies 1 8

Firecracker
Valkyrie Inferno Tower Tornado Mega Knight
Valkyrie
Firecracker Inferno Tower Tornado
Inferno Tower
Firecracker Valkyrie Tornado Mega Knight
Wall Breakers
Goblin Barrel
Tornado
Firecracker Valkyrie Inferno Tower Mega Knight
Mega Knight
Firecracker Inferno Tower Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Firecracker Valkyrie Mega Knight
Inferno Tower Tornado Mega Knight Valkyrie
Inferno Tower Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Tornado Mega Knight
Tornado Firecracker Valkyrie Mega Knight
Inferno Tower Tornado Firecracker
Valkyrie Inferno Tower Mega Knight
Inferno Tower Tornado
Tornado Firecracker Valkyrie Inferno Tower Mega Knight
Valkyrie Firecracker Tornado Mega Knight
Inferno Tower Firecracker Tornado
Inferno Tower Mega Knight Valkyrie
Valkyrie Mega Knight Firecracker Tornado
Inferno Tower Mega Knight
Inferno Tower Tornado Mega Knight
Mega Knight Firecracker Valkyrie Inferno Tower Tornado
Mega Knight Firecracker Valkyrie Tornado
Valkyrie Tornado Firecracker Mega Knight
Inferno Tower Tornado
Valkyrie Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Inferno Tower Tornado
Inferno Tower Valkyrie Mega Knight
Firecracker Tornado
Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Inferno Tower Tornado
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Valkyrie Tornado
Mega Knight Valkyrie Inferno Tower
Firecracker Valkyrie Mega Knight
Inferno Tower Firecracker Valkyrie Tornado
Valkyrie Mega Knight Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Valkyrie Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Tornado
Firecracker Mega Knight
Firecracker Valkyrie Tornado Mega Knight
Mega Knight
Tornado
Tornado
Firecracker Tornado Valkyrie Mega Knight
Firecracker Tornado
Tornado Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker Tornado
Firecracker Valkyrie Mega Knight
Firecracker
Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight
Firecracker Mega Knight

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