My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Executioner P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Executioner Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Executioner P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Executioner Electro Wizard Magic Archer
Poison
Firecracker Executioner Electro Wizard Magic Archer
Lightning
Valkyrie Executioner Electro Wizard Magic Archer
Rocket
Valkyrie Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Valkyrie Freeze Electro Wizard Magic Archer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Valkyrie Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror P.E.K.K.A
Valkyrie
Firecracker Executioner P.E.K.K.A Electro Wizard Magic Archer
Mirror
Firecracker Freeze Magic Archer
Freeze
Mirror
Executioner
Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Valkyrie Executioner
Electro Wizard
P.E.K.K.A Valkyrie Magic Archer
Magic Archer
P.E.K.K.A Valkyrie Mirror Electro Wizard

Defense Synergies 1 15

Firecracker
Valkyrie Mirror P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Mirror Freeze Executioner P.E.K.K.A Electro Wizard Magic Archer
Mirror
Firecracker Valkyrie Executioner Electro Wizard Magic Archer
Freeze
Valkyrie Electro Wizard
Executioner
Valkyrie Mirror
P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Electro Wizard
Firecracker Valkyrie Mirror Freeze P.E.K.K.A Magic Archer
Magic Archer
Valkyrie Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner Electro Wizard Magic Archer
P.E.K.K.A Firecracker Valkyrie Executioner Electro Wizard
P.E.K.K.A Valkyrie Freeze Executioner Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Freeze Firecracker Valkyrie Executioner Electro Wizard Magic Archer
Electro Wizard Firecracker Freeze Executioner Magic Archer
Valkyrie P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Valkyrie Executioner Electro Wizard Firecracker Freeze Magic Archer
Executioner Firecracker Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Freeze Electro Wizard
Valkyrie Executioner Firecracker Freeze P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Firecracker Valkyrie Executioner P.E.K.K.A Electro Wizard
Firecracker Valkyrie Executioner Electro Wizard Magic Archer
Valkyrie Freeze Executioner Firecracker Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Firecracker Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Valkyrie Executioner Magic Archer
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Executioner
Firecracker Executioner Freeze Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Electro Wizard Firecracker Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Executioner
Firecracker Valkyrie Executioner Magic Archer
Electro Wizard Firecracker Valkyrie Freeze Executioner P.E.K.K.A Magic Archer
Valkyrie Executioner Firecracker Freeze P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Freeze
Firecracker Executioner Electro Wizard Magic Archer
Magic Archer
Firecracker Valkyrie Freeze
Executioner Firecracker Valkyrie Magic Archer
Firecracker Executioner Freeze Magic Archer
Firecracker Executioner Magic Archer
Firecracker Freeze Executioner Magic Archer
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Executioner Magic Archer
Magic Archer Firecracker Executioner
Freeze
Firecracker Executioner Electro Wizard Magic Archer
Firecracker Valkyrie Magic Archer
Magic Archer
Firecracker Freeze Valkyrie Executioner Magic Archer
Firecracker Executioner Electro Wizard Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Executioner Electro Wizard Magic Archer
Electro Wizard Firecracker Freeze
Magic Archer
Firecracker Freeze Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Electro Wizard Freeze Magic Archer
Firecracker Executioner Electro Wizard Magic Archer
Freeze
Firecracker Valkyrie Executioner Electro Wizard Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner P.E.K.K.A
Firecracker Freeze Electro Wizard Magic Archer
Firecracker Executioner Electro Wizard Magic Archer
Firecracker Freeze Executioner Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: