My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Army Clone Witch
Zap
Firecracker Skeleton Army Clone Witch
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Clone Witch Giant Skeleton
The Log
Firecracker Skeleton Army Clone Witch Giant Skeleton
Earthquake
Firecracker Skeleton Army Clone Witch
Arrows
Firecracker Skeleton Army Clone Witch
Royal Delivery
Firecracker Valkyrie Skeleton Army Clone Witch Giant Skeleton
Fireball
Firecracker Skeleton Army Clone Witch
Poison
Firecracker Skeleton Army Clone Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Skeleton Army Clone Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Giant Skeleton
Valkyrie
Firecracker Witch Giant Skeleton
Mirror
Firecracker Skeleton Army Giant Skeleton
Rage
Witch Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Witch
Witch
Rage Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Firecracker Valkyrie Mirror Rage Witch

Defense Synergies 2 7

Firecracker
Valkyrie Mirror Skeleton Army Giant Skeleton
Valkyrie
Firecracker Mirror Witch
Mirror
Skeleton Army Firecracker Valkyrie
Rage
Skeleton Army
Mirror Firecracker Giant Skeleton
Clone
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Firecracker Valkyrie Witch
Skeleton Army Witch Valkyrie Giant Skeleton
Skeleton Army Witch Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Firecracker Valkyrie
Firecracker Witch
Valkyrie Giant Skeleton
Witch Skeleton Army
Skeleton Army Firecracker Valkyrie Giant Skeleton
Valkyrie Skeleton Army Witch Firecracker Giant Skeleton
Firecracker Witch
Skeleton Army Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Firecracker Witch
Skeleton Army
Skeleton Army
Firecracker Valkyrie Skeleton Army Witch
Valkyrie Firecracker Skeleton Army Witch
Valkyrie Witch Firecracker Giant Skeleton
Valkyrie Skeleton Army Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Firecracker Valkyrie
Skeleton Army Giant Skeleton Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Witch
Firecracker Witch
Skeleton Army Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Firecracker Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Firecracker Valkyrie Giant Skeleton
Valkyrie Firecracker Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker
Firecracker Valkyrie Witch
Giant Skeleton
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Giant Skeleton
Firecracker
Skeleton Army Witch
Firecracker Witch
Firecracker Valkyrie
Firecracker
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton
Firecracker

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