My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Baby Dragon X-Bow Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel X-Bow Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon X-Bow Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Bandit
Giant Snowball
Battle Ram Goblin Barrel Baby Dragon
Zap
Firecracker Battle Ram Goblin Barrel X-Bow Bandit
Barbarian Barrel
Firecracker Valkyrie Battle Ram Goblin Barrel X-Bow Bandit
The Log
Firecracker Battle Ram Goblin Barrel X-Bow Bandit
Earthquake
Firecracker Goblin Barrel X-Bow
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Battle Ram Goblin Barrel Baby Dragon Bandit
Fireball
Firecracker Battle Ram Goblin Barrel Baby Dragon X-Bow Bandit
Poison
Firecracker X-Bow
Lightning
Valkyrie Battle Ram Baby Dragon X-Bow Bandit
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Bandit Valkyrie Battle Ram Baby Dragon X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Bandit Valkyrie

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Battle Ram Goblin Barrel Baby Dragon X-Bow Bandit Mega Knight
Valkyrie
Goblin Barrel Firecracker Battle Ram Baby Dragon X-Bow Bandit
Battle Ram
Bandit Firecracker Valkyrie Goblin Barrel Baby Dragon
Goblin Barrel
Valkyrie Firecracker Battle Ram Baby Dragon Bandit Mega Knight
Baby Dragon
Firecracker Valkyrie Battle Ram Goblin Barrel Bandit Mega Knight
X-Bow
Firecracker Valkyrie Bandit
Bandit
Battle Ram Firecracker Valkyrie Goblin Barrel Baby Dragon X-Bow Mega Knight
Mega Knight
Firecracker Goblin Barrel Baby Dragon Bandit

Defense Synergies 1 11

Firecracker
Valkyrie Baby Dragon X-Bow Bandit Mega Knight
Valkyrie
Firecracker Baby Dragon X-Bow Bandit
Battle Ram
Goblin Barrel
Baby Dragon
Firecracker Valkyrie Bandit Mega Knight
X-Bow
Firecracker Valkyrie Bandit
Bandit
Firecracker Valkyrie Baby Dragon X-Bow Mega Knight
Mega Knight
Firecracker Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon X-Bow
Firecracker Valkyrie X-Bow Bandit Mega Knight
Mega Knight Valkyrie Bandit
Firecracker Valkyrie Bandit Mega Knight
Firecracker Valkyrie X-Bow Mega Knight
Firecracker Valkyrie Baby Dragon X-Bow Bandit Mega Knight
Firecracker Baby Dragon X-Bow
Valkyrie Baby Dragon X-Bow Bandit Mega Knight
X-Bow
Firecracker Valkyrie Bandit Mega Knight
Valkyrie Firecracker Baby Dragon X-Bow Bandit Mega Knight
Firecracker Baby Dragon
Mega Knight Valkyrie X-Bow Bandit
Valkyrie Mega Knight Firecracker Baby Dragon X-Bow
X-Bow Bandit Mega Knight
X-Bow Bandit Mega Knight
Mega Knight Firecracker Valkyrie X-Bow
Valkyrie Mega Knight Firecracker Baby Dragon X-Bow Bandit
Valkyrie Baby Dragon Firecracker Bandit Mega Knight
Valkyrie Mega Knight Firecracker Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight X-Bow Bandit
Bandit Firecracker Valkyrie Baby Dragon X-Bow Mega Knight
Bandit Mega Knight Valkyrie
Valkyrie Mega Knight X-Bow Bandit
Valkyrie Bandit Mega Knight
Firecracker Baby Dragon
Valkyrie Bandit
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Baby Dragon X-Bow Bandit
Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Bandit
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Valkyrie Baby Dragon X-Bow
Valkyrie Mega Knight Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon X-Bow Bandit
Firecracker Baby Dragon X-Bow Bandit
Baby Dragon X-Bow Bandit
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
X-Bow Firecracker Baby Dragon
Firecracker X-Bow Bandit
X-Bow
Firecracker Valkyrie X-Bow Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon X-Bow Bandit
Firecracker Baby Dragon X-Bow
X-Bow Firecracker Baby Dragon Bandit
Firecracker Baby Dragon X-Bow Bandit Mega Knight
Firecracker Baby Dragon X-Bow Bandit Mega Knight
Firecracker Valkyrie Baby Dragon X-Bow Mega Knight
Baby Dragon X-Bow Mega Knight
X-Bow
Baby Dragon X-Bow
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker X-Bow Baby Dragon Bandit
Baby Dragon X-Bow Bandit Mega Knight
Firecracker Baby Dragon X-Bow Bandit
Firecracker Baby Dragon X-Bow
Firecracker
X-Bow Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
X-Bow Bandit
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon X-Bow Bandit Mega Knight
Firecracker Mega Knight

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