My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Elixir Collector Royal Ghost Inferno Dragon Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Inferno Dragon
Zap
Firecracker Royal Hogs Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Royal Ghost Magic Archer
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs Elixir Collector
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Valkyrie Royal Hogs Royal Ghost Inferno Dragon Magic Archer
Fireball
Firecracker Royal Hogs Elixir Collector Inferno Dragon Magic Archer
Poison
Firecracker Royal Hogs Elixir Collector Magic Archer
Lightning
Valkyrie Elixir Collector Inferno Dragon Magic Archer Goblinstein
Rocket
Valkyrie Royal Hogs Elixir Collector Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Valkyrie Inferno Dragon Magic Archer Royal Hogs Goblinstein Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Valkyrie Inferno Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Royal Hogs Inferno Dragon
Valkyrie
Firecracker Royal Hogs Royal Ghost Magic Archer
Royal Hogs
Firecracker Valkyrie Magic Archer
Elixir Collector
Royal Ghost
Valkyrie Magic Archer
Inferno Dragon
Firecracker
Magic Archer
Valkyrie Royal Hogs Royal Ghost
Goblinstein

Defense Synergies 1 1

Firecracker
Valkyrie
Valkyrie
Firecracker Magic Archer
Royal Hogs
Elixir Collector
Royal Ghost
Inferno Dragon
Magic Archer
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Inferno Dragon Firecracker Valkyrie
Valkyrie Inferno Dragon
Inferno Dragon Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Valkyrie Royal Ghost Magic Archer
Inferno Dragon Firecracker Magic Archer
Valkyrie Magic Archer
Inferno Dragon
Firecracker Valkyrie Royal Ghost
Valkyrie Firecracker Royal Ghost Magic Archer
Inferno Dragon Firecracker Magic Archer
Valkyrie
Valkyrie Firecracker Royal Ghost Magic Archer
Inferno Dragon
Inferno Dragon
Firecracker Valkyrie
Valkyrie Firecracker Royal Ghost Magic Archer
Valkyrie Firecracker Royal Ghost Inferno Dragon Magic Archer
Inferno Dragon
Valkyrie Royal Ghost Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost
Firecracker Valkyrie Royal Ghost Inferno Dragon Magic Archer
Valkyrie
Valkyrie
Valkyrie Inferno Dragon
Firecracker Magic Archer
Valkyrie
Valkyrie Inferno Dragon
Firecracker Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie
Valkyrie
Firecracker Valkyrie Magic Archer
Firecracker Valkyrie Inferno Dragon Magic Archer
Valkyrie Firecracker Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Royal Ghost
Firecracker Royal Ghost Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Magic Archer
Firecracker Valkyrie Magic Archer
Inferno Dragon
Firecracker Royal Ghost Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Royal Ghost Magic Archer
Inferno Dragon
Firecracker

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