My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon
Zap
Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Skeleton Army Electro Wizard
The Log
Firecracker Royal Hogs Skeleton Army
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Valkyrie Royal Hogs Skeleton Army Baby Dragon Electro Wizard
Fireball
Firecracker Royal Hogs Skeleton Army Baby Dragon Electro Wizard
Poison
Firecracker Royal Hogs Skeleton Army Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Valkyrie Baby Dragon Electro Wizard Golden Knight Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Royal Hogs Baby Dragon
Valkyrie
Firecracker Royal Hogs Baby Dragon Electro Wizard
Royal Hogs
Firecracker Valkyrie The Log Electro Wizard
Skeleton Army
Baby Dragon
Firecracker Valkyrie Electro Wizard
The Log
Royal Hogs
Electro Wizard
Valkyrie Royal Hogs Baby Dragon
Golden Knight

Defense Synergies 2 12

Firecracker
Valkyrie The Log Skeleton Army Baby Dragon Electro Wizard Golden Knight
Valkyrie
Firecracker Baby Dragon The Log Electro Wizard
Royal Hogs
Skeleton Army
Firecracker The Log Electro Wizard
Baby Dragon
Firecracker Valkyrie The Log
The Log
Firecracker Valkyrie Skeleton Army Baby Dragon Electro Wizard Golden Knight
Electro Wizard
Firecracker Valkyrie Skeleton Army The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon The Log Electro Wizard Golden Knight
Skeleton Army Firecracker Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Firecracker Valkyrie Baby Dragon Electro Wizard
Electro Wizard Firecracker Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard Golden Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Wizard
Skeleton Army Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Firecracker Valkyrie Skeleton Army Electro Wizard
Firecracker Valkyrie Skeleton Army Baby Dragon The Log Electro Wizard Golden Knight
Valkyrie Baby Dragon The Log Firecracker Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Firecracker Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Firecracker Valkyrie Baby Dragon The Log
Skeleton Army Valkyrie The Log Electro Wizard Golden Knight
Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie Skeleton Army
Firecracker Baby Dragon Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Firecracker Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Valkyrie Golden Knight
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Golden Knight
Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Firecracker Valkyrie Baby Dragon The Log Golden Knight
Valkyrie Firecracker Baby Dragon The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Baby Dragon The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker Golden Knight
Electro Wizard
Firecracker Valkyrie The Log Electro Wizard Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Electro Wizard
Firecracker Valkyrie Baby Dragon The Log Golden Knight
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Valkyrie Baby Dragon
Firecracker The Log Baby Dragon Electro Wizard Golden Knight
Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Baby Dragon Electro Wizard
The Log
Firecracker Valkyrie Baby Dragon Electro Wizard
The Log Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Baby Dragon The Log Electro Wizard Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: