My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Witch Electro Wizard
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Skeleton Army Witch Electro Wizard
Poison
Firecracker Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Valkyrie Electro Wizard Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie P.E.K.K.A
Valkyrie
Firecracker Witch P.E.K.K.A Electro Wizard
Skeleton Army
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Valkyrie Witch The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 3 13

Firecracker
Valkyrie The Log Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Witch P.E.K.K.A The Log Electro Wizard
Skeleton Army
Firecracker The Log Electro Wizard
Witch
Valkyrie The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Valkyrie Electro Wizard
The Log
Firecracker P.E.K.K.A Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard
Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Valkyrie Witch The Log Electro Wizard
Skeleton Army Witch P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army Witch P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Witch
Valkyrie P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Firecracker The Log
Firecracker Witch Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army Firecracker Witch P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Firecracker Valkyrie Skeleton Army Witch The Log Electro Wizard
Valkyrie Witch The Log Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Firecracker Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Witch Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Valkyrie Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Firecracker Valkyrie P.E.K.K.A The Log
Valkyrie Firecracker Witch P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Valkyrie Witch The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Skeleton Army Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard
P.E.K.K.A
Firecracker

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