My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch Prince
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch Prince
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Skeleton Army Witch Prince
Fireball
Firecracker Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Golden Knight Witch Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Golden Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Prince Mega Knight
Valkyrie
Prince Firecracker Witch
Skeleton Army
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Firecracker Witch Lightning
Lightning
Prince
Mega Knight
Prince Firecracker Witch
Golden Knight

Defense Synergies 1 9

Firecracker
Valkyrie Skeleton Army Prince Mega Knight Golden Knight
Valkyrie
Firecracker Witch Prince
Skeleton Army
Firecracker Prince
Witch
Valkyrie Prince Mega Knight
Prince
Firecracker Valkyrie Skeleton Army Witch
Lightning
Mega Knight
Firecracker Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie Golden Knight
Skeleton Army Firecracker Valkyrie Witch Prince Mega Knight
Skeleton Army Witch Prince Mega Knight Valkyrie Lightning
Skeleton Army Witch Prince Firecracker Valkyrie Mega Knight
Lightning Firecracker Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Firecracker Valkyrie Mega Knight
Lightning Firecracker Witch
Lightning Valkyrie Mega Knight Golden Knight
Witch Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Prince Mega Knight
Valkyrie Skeleton Army Witch Firecracker Mega Knight
Firecracker Witch
Skeleton Army Prince Mega Knight Valkyrie Witch Lightning
Valkyrie Skeleton Army Mega Knight Firecracker Witch Prince Golden Knight
Skeleton Army Prince Mega Knight
Skeleton Army Prince Lightning Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army Witch Prince
Valkyrie Mega Knight Firecracker Skeleton Army Witch Prince Golden Knight
Valkyrie Witch Firecracker Mega Knight
Prince
Valkyrie Skeleton Army Mega Knight Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Prince
Firecracker Valkyrie Prince Lightning Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Prince Lightning Golden Knight
Valkyrie Skeleton Army Prince Lightning Mega Knight
Valkyrie Skeleton Army Witch Prince Mega Knight
Firecracker Witch
Skeleton Army Prince Valkyrie Witch Lightning
Mega Knight Valkyrie Skeleton Army Prince
Lightning Mega Knight Firecracker Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Mega Knight Valkyrie Witch Prince Golden Knight
Skeleton Army Lightning Mega Knight Valkyrie Prince
Skeleton Army Prince Lightning Mega Knight Valkyrie Witch Golden Knight
Firecracker Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Valkyrie Prince Lightning Golden Knight
Valkyrie Mega Knight Firecracker Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie Golden Knight
Firecracker Golden Knight
Lightning
Lightning Firecracker Valkyrie Prince
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Lightning
Firecracker Lightning Golden Knight
Lightning Prince
Firecracker Lightning Valkyrie Prince Golden Knight
Lightning Firecracker
Lightning Firecracker Golden Knight
Lightning Firecracker
Lightning Firecracker Prince
Lightning Firecracker Witch Golden Knight
Lightning Firecracker Mega Knight
Lightning
Lightning
Lightning Firecracker Prince Mega Knight
Lightning Firecracker Valkyrie Witch Mega Knight Golden Knight
Lightning Prince Mega Knight
Lightning
Prince Lightning
Lightning
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Lightning Golden Knight
Lightning Witch Prince Mega Knight Golden Knight
Lightning Firecracker Golden Knight
Lightning Firecracker Witch
Lightning Firecracker Witch
Lightning
Lightning Mega Knight
Lightning Firecracker
Prince Mega Knight
Firecracker Lightning
Lightning Skeleton Army Witch Prince
Lightning Firecracker Witch
Lightning Firecracker Valkyrie Prince Mega Knight
Firecracker Lightning
Lightning
Firecracker Prince Mega Knight
Firecracker Witch Lightning Golden Knight
Firecracker Witch Lightning
Lightning Firecracker Witch Prince Mega Knight Golden Knight
Prince
Lightning Firecracker Mega Knight

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