My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Valkyrie Giant Skeleton Electro Wizard Sparky
The Log
Firecracker Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Giant Skeleton Electro Wizard Sparky
Fireball
Firecracker Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Valkyrie Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Freeze Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Valkyrie Freeze Electro Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Valkyrie Freeze

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Tornado Giant Skeleton Sparky Mega Knight
Valkyrie
Firecracker Tornado Giant Skeleton Electro Wizard Sparky
Tornado
Sparky Firecracker Valkyrie Freeze Giant Skeleton Mega Knight
Freeze
Tornado
Giant Skeleton
Firecracker Valkyrie Tornado Electro Wizard Sparky
Electro Wizard
Valkyrie Giant Skeleton Sparky Mega Knight
Sparky
Tornado Firecracker Valkyrie Giant Skeleton Electro Wizard
Mega Knight
Firecracker Tornado Electro Wizard

Defense Synergies 2 17

Firecracker
Valkyrie Tornado Giant Skeleton Electro Wizard Mega Knight
Valkyrie
Firecracker Tornado Freeze Electro Wizard Sparky
Tornado
Sparky Firecracker Valkyrie Giant Skeleton Electro Wizard Sparky Mega Knight
Freeze
Valkyrie Electro Wizard Sparky Mega Knight
Giant Skeleton
Firecracker Tornado Electro Wizard
Electro Wizard
Firecracker Valkyrie Tornado Freeze Giant Skeleton Mega Knight
Sparky
Tornado Valkyrie Tornado Freeze
Mega Knight
Firecracker Tornado Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Sparky
Sparky Firecracker Valkyrie Electro Wizard Mega Knight
Tornado Sparky Mega Knight Valkyrie Freeze Giant Skeleton Electro Wizard
Sparky Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Tornado Giant Skeleton Sparky Mega Knight
Tornado Freeze Firecracker Valkyrie Electro Wizard Mega Knight
Tornado Electro Wizard Firecracker Freeze
Valkyrie Giant Skeleton Electro Wizard Sparky Mega Knight
Sparky Tornado
Tornado Firecracker Valkyrie Giant Skeleton Electro Wizard Sparky Mega Knight
Valkyrie Electro Wizard Firecracker Tornado Freeze Giant Skeleton Mega Knight
Firecracker Tornado Electro Wizard
Sparky Mega Knight Valkyrie Freeze Giant Skeleton Electro Wizard
Valkyrie Sparky Mega Knight Firecracker Tornado Freeze Electro Wizard
Sparky Electro Wizard Mega Knight
Tornado Freeze Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Valkyrie Tornado Electro Wizard
Valkyrie Mega Knight Firecracker Tornado Electro Wizard
Valkyrie Tornado Freeze Firecracker Giant Skeleton Electro Wizard Mega Knight
Sparky Tornado Electro Wizard
Valkyrie Mega Knight Firecracker Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton Electro Wizard Sparky
Electro Wizard Firecracker Valkyrie Mega Knight
Giant Skeleton Mega Knight Valkyrie Electro Wizard Sparky
Valkyrie Giant Skeleton Mega Knight Tornado Electro Wizard Sparky
Giant Skeleton Valkyrie Sparky Mega Knight
Firecracker Tornado Freeze Electro Wizard
Sparky Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie Sparky
Freeze Giant Skeleton Electro Wizard Mega Knight Firecracker Valkyrie Tornado Sparky
Sparky
Mega Knight Valkyrie Giant Skeleton Sparky
Mega Knight Valkyrie Tornado Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Electro Wizard Sparky Firecracker Valkyrie Tornado Freeze Giant Skeleton
Valkyrie Mega Knight Firecracker Freeze Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze Giant Skeleton Sparky
Firecracker Tornado Electro Wizard
Giant Skeleton Sparky
Firecracker Valkyrie Freeze Giant Skeleton Sparky
Firecracker Valkyrie Sparky Mega Knight
Firecracker Tornado Freeze
Firecracker Tornado Sparky
Firecracker Tornado Freeze
Firecracker Tornado
Tornado Electro Wizard Sparky
Firecracker Valkyrie Tornado Electro Wizard Sparky
Firecracker Tornado
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Tornado Freeze Sparky
Sparky
Firecracker Electro Wizard Sparky Mega Knight
Firecracker Valkyrie Tornado Mega Knight
Giant Skeleton Sparky Mega Knight
Tornado
Tornado Sparky
Firecracker Tornado Freeze Valkyrie Sparky Mega Knight
Firecracker Tornado Electro Wizard Sparky
Tornado Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Tornado Electro Wizard Sparky
Electro Wizard Firecracker Freeze
Sparky
Sparky Mega Knight
Firecracker Freeze Electro Wizard Sparky
Giant Skeleton Sparky Mega Knight
Firecracker Sparky
Electro Wizard Freeze
Firecracker Tornado Electro Wizard
Freeze
Firecracker Valkyrie Electro Wizard Sparky Mega Knight
Firecracker
Tornado Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado Freeze Giant Skeleton Electro Wizard Sparky
Firecracker Tornado Electro Wizard
Firecracker Tornado Freeze Giant Skeleton Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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