My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mother Witch Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Goblin Drill Sparky
Giant Snowball
Wall Breakers Skeleton Army Goblin Drill
Zap
Firecracker Wall Breakers Skeleton Army Goblin Drill Sparky
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Skeleton Army Goblin Drill Sparky
The Log
Firecracker Wall Breakers Skeleton Army Goblin Drill Sparky
Earthquake
Firecracker Skeleton Army Goblin Drill
Arrows
Firecracker Wall Breakers Skeleton Army Goblin Drill
Royal Delivery
Firecracker Valkyrie Wall Breakers Skeleton Army Goblin Drill Mother Witch Sparky
Fireball
Firecracker Wall Breakers Skeleton Army Goblin Drill Mother Witch Sparky
Poison
Firecracker Skeleton Army Goblin Drill Mother Witch Sparky
Lightning
Valkyrie Mother Witch Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Goblin Drill Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Skeleton Army Valkyrie Goblin Drill Mother Witch Golden Knight Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Firecracker Skeleton Army Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Wall Breakers Goblin Drill Sparky
Valkyrie
Wall Breakers Firecracker Mother Witch Sparky
Wall Breakers
Valkyrie Goblin Drill Firecracker
Skeleton Army
Sparky
Goblin Drill
Wall Breakers Firecracker Mother Witch Sparky Golden Knight
Mother Witch
Valkyrie Goblin Drill
Sparky
Firecracker Valkyrie Skeleton Army Goblin Drill Golden Knight
Golden Knight
Goblin Drill Sparky

Defense Synergies 1 10

Firecracker
Valkyrie Skeleton Army Golden Knight
Valkyrie
Firecracker Goblin Drill Mother Witch Sparky
Wall Breakers
Skeleton Army
Firecracker Goblin Drill Sparky
Goblin Drill
Valkyrie Skeleton Army Mother Witch
Mother Witch
Valkyrie Goblin Drill Golden Knight
Sparky
Valkyrie Skeleton Army Golden Knight
Golden Knight
Firecracker Mother Witch Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Sparky Golden Knight
Skeleton Army Sparky Firecracker Valkyrie Goblin Drill
Skeleton Army Sparky Valkyrie Goblin Drill
Skeleton Army Sparky Firecracker Valkyrie Goblin Drill
Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Firecracker Valkyrie Mother Witch
Firecracker
Valkyrie Sparky Golden Knight
Sparky Skeleton Army Goblin Drill
Skeleton Army Firecracker Valkyrie Sparky
Valkyrie Skeleton Army Mother Witch Firecracker Goblin Drill
Firecracker
Skeleton Army Goblin Drill Sparky Valkyrie
Valkyrie Skeleton Army Sparky Firecracker Goblin Drill Golden Knight
Skeleton Army Sparky Goblin Drill
Skeleton Army Goblin Drill Sparky
Sparky Firecracker Valkyrie Skeleton Army Goblin Drill
Valkyrie Firecracker Skeleton Army Goblin Drill Golden Knight
Valkyrie Goblin Drill Firecracker Mother Witch
Sparky Goblin Drill
Valkyrie Skeleton Army Firecracker Mother Witch Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Sparky
Firecracker Valkyrie
Skeleton Army Valkyrie Sparky Golden Knight
Valkyrie Skeleton Army Sparky
Valkyrie Skeleton Army Goblin Drill Sparky
Firecracker Mother Witch
Skeleton Army Sparky Valkyrie
Valkyrie Skeleton Army Sparky
Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Goblin Drill Sparky
Valkyrie Sparky Golden Knight
Skeleton Army Valkyrie
Skeleton Army Valkyrie Sparky Golden Knight
Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Firecracker Valkyrie Goblin Drill Golden Knight
Valkyrie Firecracker Mother Witch Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Goblin Drill Sparky Golden Knight
Firecracker Golden Knight
Goblin Drill Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky
Firecracker Mother Witch
Firecracker Sparky
Firecracker
Firecracker Golden Knight
Sparky
Firecracker Valkyrie Sparky Golden Knight
Firecracker
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Goblin Drill Sparky Golden Knight
Firecracker Sparky
Sparky
Sparky
Firecracker Sparky
Firecracker Valkyrie Mother Witch Golden Knight
Sparky
Sparky
Goblin Drill
Firecracker Mother Witch Valkyrie Sparky
Firecracker Sparky Golden Knight
Sparky Golden Knight
Firecracker Sparky Golden Knight
Firecracker Mother Witch Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Skeleton Army
Firecracker
Firecracker Valkyrie Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky Golden Knight
Sparky
Firecracker Sparky

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