My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon P.E.K.K.A Bandit Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Baby Dragon
Zap
Firecracker Bandit Sparky
Barbarian Barrel
Firecracker Valkyrie Wizard Bandit Sparky
The Log
Firecracker Bandit Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Baby Dragon P.E.K.K.A Bandit Sparky
Fireball
Firecracker Wizard Baby Dragon Bandit Sparky
Poison
Firecracker Wizard Sparky
Lightning
Valkyrie Wizard Baby Dragon Bandit Sparky Goblinstein
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Valkyrie Baby Dragon Wizard Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Valkyrie Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon P.E.K.K.A Bandit Sparky
Valkyrie
Firecracker Wizard Baby Dragon P.E.K.K.A Bandit Sparky
Wizard
Valkyrie P.E.K.K.A Bandit Sparky
Baby Dragon
Firecracker Valkyrie P.E.K.K.A Bandit Sparky
P.E.K.K.A
Goblinstein Firecracker Valkyrie Wizard Baby Dragon
Bandit
Firecracker Valkyrie Wizard Baby Dragon
Sparky
Firecracker Valkyrie Wizard Baby Dragon
Goblinstein
P.E.K.K.A

Defense Synergies 2 12

Firecracker
Valkyrie Baby Dragon P.E.K.K.A Bandit
Valkyrie
Firecracker Wizard Baby Dragon P.E.K.K.A Bandit Sparky
Wizard
Valkyrie P.E.K.K.A Bandit
Baby Dragon
Firecracker Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Goblinstein Firecracker Valkyrie Wizard Baby Dragon
Bandit
Firecracker Valkyrie Wizard Baby Dragon
Sparky
Valkyrie
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon Sparky
P.E.K.K.A Sparky Firecracker Valkyrie Bandit
P.E.K.K.A Sparky Valkyrie Bandit
P.E.K.K.A Sparky Firecracker Valkyrie Bandit
Firecracker Valkyrie P.E.K.K.A Sparky
Firecracker Valkyrie Baby Dragon Bandit
Firecracker Wizard Baby Dragon
Valkyrie Baby Dragon P.E.K.K.A Bandit Sparky
P.E.K.K.A Sparky
Firecracker Valkyrie Bandit Sparky
Valkyrie Firecracker Wizard Baby Dragon Bandit
Firecracker Wizard Baby Dragon
P.E.K.K.A Sparky Valkyrie Wizard Bandit
Valkyrie Wizard Sparky Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A Sparky Bandit
P.E.K.K.A Bandit Sparky Goblinstein
Wizard Sparky Firecracker Valkyrie P.E.K.K.A
Valkyrie Firecracker Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Firecracker Bandit
P.E.K.K.A Sparky
Valkyrie Wizard Firecracker Baby Dragon P.E.K.K.A Bandit Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit Sparky
Bandit Firecracker Valkyrie Wizard Baby Dragon
P.E.K.K.A Bandit Valkyrie Sparky
Valkyrie P.E.K.K.A Bandit Sparky
P.E.K.K.A Valkyrie Bandit Sparky
Firecracker Wizard Goblinstein Baby Dragon
P.E.K.K.A Sparky Valkyrie Bandit
P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Goblinstein Firecracker Valkyrie Baby Dragon Bandit Sparky
P.E.K.K.A Sparky
P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard Bandit Sparky
Wizard Firecracker Valkyrie Baby Dragon Sparky
Sparky Firecracker Valkyrie Baby Dragon P.E.K.K.A Goblinstein
Valkyrie Firecracker Wizard Baby Dragon P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon Bandit Sparky
Firecracker Baby Dragon Bandit
Baby Dragon Bandit Sparky
Firecracker Valkyrie Sparky
Wizard Firecracker Valkyrie Baby Dragon Sparky Goblinstein
Firecracker Wizard Goblinstein Baby Dragon
Firecracker Wizard Baby Dragon Sparky
Firecracker Wizard Baby Dragon
Firecracker Wizard Bandit
Sparky
Firecracker Valkyrie Wizard Bandit Sparky
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon Bandit Sparky
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Sparky
Firecracker Wizard Baby Dragon Bandit Sparky
Firecracker Wizard Baby Dragon Bandit Sparky
Sparky
Sparky
Firecracker Wizard Baby Dragon Bandit Sparky
Firecracker Valkyrie Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Sparky
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Sparky Goblinstein
Firecracker Wizard Baby Dragon Bandit Sparky
Wizard Baby Dragon Bandit Sparky
Firecracker Baby Dragon Bandit Sparky
Firecracker Wizard Baby Dragon Sparky
Firecracker Wizard Goblinstein
Sparky
Wizard Bandit Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky
Bandit Goblinstein
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Sparky
Firecracker Wizard Baby Dragon
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Baby Dragon Sparky
Firecracker
Firecracker Baby Dragon Bandit Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky

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