My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Balloon Bowler Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Balloon
Zap
Firecracker Balloon Bandit
Barbarian Barrel
Firecracker Valkyrie Wizard Bandit
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Balloon Bowler Bandit Mother Witch
Fireball
Firecracker Wizard Balloon Bowler Bandit Mother Witch
Poison
Firecracker Wizard Balloon Mother Witch
Lightning
Valkyrie Wizard Balloon Bowler Bandit Mother Witch
Rocket
Valkyrie Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Valkyrie Mother Witch Wizard Balloon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Valkyrie Mother Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Bowler Bandit
Valkyrie
Balloon Firecracker Wizard Bandit Mother Witch
Wizard
Valkyrie Balloon Bandit
Balloon
Valkyrie Firecracker Wizard Bandit
Bowler
Firecracker Lightning Mother Witch
Lightning
Bowler
Bandit
Firecracker Valkyrie Wizard Balloon
Mother Witch
Valkyrie Bowler

Defense Synergies 1 8

Firecracker
Valkyrie Bandit
Valkyrie
Firecracker Wizard Bowler Bandit Mother Witch
Wizard
Valkyrie Bandit
Balloon
Bowler
Valkyrie Bandit Mother Witch
Lightning
Bandit
Firecracker Valkyrie Wizard Bowler
Mother Witch
Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Firecracker Valkyrie Wizard
Firecracker Valkyrie Bandit
Bowler Valkyrie Lightning Bandit
Firecracker Valkyrie Bowler Bandit
Lightning Firecracker Valkyrie Bowler
Bowler Firecracker Valkyrie Bandit Mother Witch
Lightning Firecracker Wizard
Bowler Lightning Valkyrie Bandit
Firecracker Valkyrie Bowler Bandit
Valkyrie Mother Witch Firecracker Wizard Bowler Bandit
Firecracker Wizard
Bowler Valkyrie Wizard Lightning Bandit
Valkyrie Wizard Bowler Firecracker
Bandit
Bowler Lightning Bandit
Wizard Firecracker Valkyrie Bowler
Valkyrie Firecracker Wizard Bowler Bandit
Valkyrie Wizard Firecracker Bowler Bandit Mother Witch
Valkyrie Wizard Bowler Firecracker Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Bandit
Bandit Firecracker Valkyrie Wizard Bowler Lightning
Bandit Valkyrie Bowler Lightning
Valkyrie Bowler Lightning Bandit
Valkyrie Bowler Bandit
Firecracker Wizard Mother Witch
Valkyrie Bowler Lightning Bandit
Valkyrie
Lightning Firecracker Valkyrie Bandit
Valkyrie Bowler
Lightning Valkyrie Bowler
Bowler Lightning Valkyrie Wizard Bandit
Wizard Firecracker Valkyrie Bowler
Firecracker Valkyrie Bowler Lightning
Valkyrie Bowler Firecracker Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie Bandit
Firecracker Bowler Bandit
Lightning Bandit
Lightning Firecracker Valkyrie
Wizard Firecracker Valkyrie Bowler
Firecracker Wizard Mother Witch
Firecracker Wizard Bowler
Firecracker Wizard Bowler Lightning
Firecracker Wizard Lightning Bandit
Lightning Bowler
Firecracker Lightning Valkyrie Wizard Bowler Bandit
Lightning Firecracker Wizard
Lightning Firecracker Bowler Bandit
Lightning Firecracker Bandit
Lightning Firecracker
Lightning Firecracker Wizard Bowler Bandit
Lightning Firecracker Wizard Bowler Bandit
Lightning
Lightning
Lightning Firecracker Wizard Bowler Bandit
Lightning Firecracker Valkyrie Wizard Bowler Mother Witch
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning
Firecracker Mother Witch Valkyrie Wizard Bowler
Firecracker Wizard Bowler Lightning Bandit
Lightning Wizard Bowler Bandit
Lightning Firecracker Bandit
Lightning Firecracker Wizard Mother Witch
Lightning Firecracker Wizard
Lightning Bowler
Lightning Wizard Bandit
Lightning Firecracker
Firecracker Wizard Bowler Lightning
Lightning Bandit
Lightning Firecracker Wizard
Lightning Firecracker Valkyrie Wizard Bowler
Firecracker Wizard Bowler Lightning
Lightning
Firecracker
Firecracker Bowler Lightning
Firecracker Lightning
Lightning Firecracker Bowler Bandit
Lightning Firecracker Wizard Bowler

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