My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon Giant Skeleton Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Baby Dragon Little Prince
Zap
Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Goblin Barrel Giant Skeleton Little Prince
The Log
Firecracker Goblin Barrel Giant Skeleton Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Firecracker Valkyrie Wizard Goblin Barrel Baby Dragon Giant Skeleton Little Prince
Fireball
Firecracker Wizard Goblin Barrel Baby Dragon Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Valkyrie Wizard Baby Dragon Little Prince
Rocket
Valkyrie Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Little Prince Valkyrie Baby Dragon Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Little Prince Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Baby Dragon Giant Skeleton Mega Knight
Valkyrie
Goblin Barrel Firecracker Wizard Baby Dragon Giant Skeleton Little Prince
Wizard
Valkyrie Giant Skeleton Mega Knight
Goblin Barrel
Valkyrie Firecracker Baby Dragon Giant Skeleton Mega Knight
Baby Dragon
Firecracker Valkyrie Goblin Barrel Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Valkyrie Wizard Goblin Barrel Baby Dragon
Mega Knight
Firecracker Wizard Goblin Barrel Baby Dragon
Little Prince
Valkyrie

Defense Synergies 1 12

Firecracker
Valkyrie Baby Dragon Giant Skeleton Mega Knight
Valkyrie
Firecracker Wizard Baby Dragon Little Prince
Wizard
Valkyrie Giant Skeleton Mega Knight
Goblin Barrel
Baby Dragon
Firecracker Valkyrie Giant Skeleton Mega Knight Little Prince
Giant Skeleton
Firecracker Wizard Baby Dragon Little Prince
Mega Knight
Firecracker Wizard Baby Dragon
Little Prince
Valkyrie Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon
Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Giant Skeleton
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Giant Skeleton Mega Knight
Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Little Prince
Valkyrie Baby Dragon Giant Skeleton Mega Knight
Firecracker Valkyrie Giant Skeleton Mega Knight Little Prince
Valkyrie Firecracker Wizard Baby Dragon Giant Skeleton Mega Knight
Firecracker Wizard Baby Dragon
Mega Knight Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Mega Knight Firecracker Baby Dragon
Mega Knight
Mega Knight
Wizard Mega Knight Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Wizard Baby Dragon Little Prince
Valkyrie Wizard Baby Dragon Firecracker Giant Skeleton Mega Knight Little Prince
Valkyrie Wizard Mega Knight Firecracker Baby Dragon Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton
Firecracker Valkyrie Wizard Baby Dragon Mega Knight
Giant Skeleton Mega Knight Valkyrie
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Mega Knight
Firecracker Wizard Baby Dragon
Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Firecracker Valkyrie Baby Dragon
Mega Knight Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Valkyrie Baby Dragon Giant Skeleton Little Prince
Valkyrie Mega Knight Firecracker Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon Giant Skeleton
Firecracker Baby Dragon
Baby Dragon Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Wizard Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Valkyrie Wizard Baby Dragon Mega Knight Little Prince
Baby Dragon Giant Skeleton Mega Knight
Wizard
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Mega Knight Little Prince
Firecracker Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Little Prince
Firecracker Wizard
Wizard Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker Wizard
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon
Giant Skeleton
Firecracker Mega Knight
Firecracker Baby Dragon Giant Skeleton
Firecracker
Firecracker Baby Dragon Giant Skeleton Mega Knight Little Prince
Firecracker Wizard Mega Knight

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