My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard P.E.K.K.A Ice Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Firecracker Valkyrie Wizard Goblin Curse Ice Wizard Royal Ghost
The Log
Firecracker Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Valkyrie Wizard P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Firecracker Wizard Ice Wizard
Poison
Firecracker Wizard Goblin Curse Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Curse P.E.K.K.A Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Ice Wizard Royal Ghost Valkyrie Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Firecracker Ice Wizard Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie P.E.K.K.A Mega Knight
Valkyrie
Firecracker Wizard P.E.K.K.A Royal Ghost
Wizard
Valkyrie P.E.K.K.A Royal Ghost Mega Knight
Goblin Curse
P.E.K.K.A
Firecracker Valkyrie Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Royal Ghost
Valkyrie Wizard Mega Knight
Mega Knight
Firecracker Wizard Royal Ghost

Defense Synergies 1 13

Firecracker
Valkyrie P.E.K.K.A Ice Wizard Mega Knight
Valkyrie
Firecracker Wizard P.E.K.K.A Ice Wizard
Wizard
Valkyrie P.E.K.K.A Ice Wizard Royal Ghost Mega Knight
Goblin Curse
P.E.K.K.A
Firecracker Valkyrie Wizard Ice Wizard
Ice Wizard
Firecracker Valkyrie Wizard P.E.K.K.A Mega Knight
Royal Ghost
Wizard Mega Knight
Mega Knight
Firecracker Wizard Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
P.E.K.K.A Firecracker Valkyrie Goblin Curse Ice Wizard Mega Knight
P.E.K.K.A Mega Knight Valkyrie Goblin Curse Ice Wizard
P.E.K.K.A Firecracker Valkyrie Goblin Curse Ice Wizard Mega Knight
Firecracker Valkyrie P.E.K.K.A Mega Knight
Firecracker Valkyrie Ice Wizard Royal Ghost Mega Knight
Firecracker Wizard Goblin Curse Ice Wizard
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Curse Ice Wizard
Firecracker Valkyrie Ice Wizard Royal Ghost Mega Knight
Valkyrie Goblin Curse Ice Wizard Firecracker Wizard Royal Ghost Mega Knight
Firecracker Wizard Goblin Curse Ice Wizard
P.E.K.K.A Mega Knight Valkyrie Wizard Goblin Curse Ice Wizard
Valkyrie Wizard Mega Knight Firecracker Goblin Curse P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Curse Mega Knight
Goblin Curse P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Valkyrie P.E.K.K.A
Valkyrie Mega Knight Firecracker Wizard Ice Wizard Royal Ghost
Valkyrie Wizard Firecracker Goblin Curse Ice Wizard Royal Ghost Mega Knight
P.E.K.K.A Goblin Curse
Valkyrie Wizard Royal Ghost Mega Knight Firecracker Goblin Curse P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A Royal Ghost
Firecracker Valkyrie Wizard Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Valkyrie
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Goblin Curse Mega Knight
Firecracker Wizard Goblin Curse Ice Wizard
P.E.K.K.A Valkyrie Ice Wizard
P.E.K.K.A Mega Knight Valkyrie Goblin Curse
P.E.K.K.A Mega Knight Firecracker Valkyrie
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Wizard Goblin Curse
Wizard Firecracker Valkyrie Goblin Curse Mega Knight
Firecracker Valkyrie P.E.K.K.A
Valkyrie Mega Knight Firecracker Wizard Goblin Curse P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Royal Ghost
Firecracker Goblin Curse Ice Wizard Royal Ghost
Firecracker Valkyrie
Wizard Firecracker Valkyrie Goblin Curse Mega Knight
Firecracker Wizard Goblin Curse Ice Wizard
Firecracker Wizard
Firecracker Wizard Goblin Curse Ice Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Goblin Curse Mega Knight
Mega Knight
Wizard
Firecracker Goblin Curse Valkyrie Wizard Ice Wizard Mega Knight
Firecracker Wizard Ice Wizard Royal Ghost
Wizard Mega Knight
Firecracker Goblin Curse
Firecracker Wizard Goblin Curse Ice Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard Goblin Curse
Firecracker Wizard Goblin Curse Ice Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Royal Ghost Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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