My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Valkyrie Wizard Giant Skeleton Lumberjack
The Log
Firecracker Giant Skeleton Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Balloon Giant Skeleton Lumberjack
Fireball
Firecracker Wizard Balloon Lumberjack
Poison
Firecracker Wizard Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Valkyrie Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Firecracker Valkyrie

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Balloon Giant Skeleton Lumberjack
Valkyrie
Balloon Lumberjack Firecracker Wizard Giant Skeleton
Wizard
Valkyrie Balloon Giant Skeleton Lumberjack
Mirror
The Log Firecracker Balloon Giant Skeleton Lumberjack
Balloon
Valkyrie Lumberjack Firecracker Wizard Mirror Giant Skeleton The Log
Giant Skeleton
Firecracker Valkyrie Wizard Mirror Balloon The Log Lumberjack
The Log
Mirror Balloon Giant Skeleton Lumberjack
Lumberjack
Valkyrie Balloon Firecracker Wizard Mirror Giant Skeleton The Log

Defense Synergies 2 15

Firecracker
Valkyrie The Log Mirror Giant Skeleton Lumberjack
Valkyrie
Firecracker Wizard Mirror The Log Lumberjack
Wizard
Valkyrie Giant Skeleton The Log Lumberjack
Mirror
Firecracker Valkyrie The Log Lumberjack
Balloon
Giant Skeleton
Firecracker Wizard The Log Lumberjack
The Log
Firecracker Valkyrie Wizard Mirror Giant Skeleton Lumberjack
Lumberjack
Firecracker Valkyrie Wizard Mirror Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log
Lumberjack Firecracker Valkyrie The Log
Lumberjack Valkyrie Giant Skeleton
Lumberjack Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton The Log Lumberjack
The Log Firecracker Valkyrie Lumberjack
Firecracker Wizard
Valkyrie Giant Skeleton The Log
Lumberjack
Firecracker Valkyrie Giant Skeleton Lumberjack
Valkyrie Firecracker Wizard Giant Skeleton The Log Lumberjack
Firecracker Wizard
Lumberjack Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Firecracker The Log Lumberjack
Lumberjack
The Log Lumberjack
Wizard Firecracker Valkyrie Lumberjack
Valkyrie Firecracker Wizard The Log Lumberjack
Valkyrie Wizard The Log Firecracker Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Firecracker Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Skeleton
Firecracker Valkyrie Wizard The Log Lumberjack
Giant Skeleton Lumberjack Valkyrie The Log
Valkyrie Giant Skeleton Lumberjack The Log
Giant Skeleton Valkyrie Lumberjack
Firecracker Wizard
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Firecracker Valkyrie The Log
Valkyrie Giant Skeleton Lumberjack
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard Lumberjack
Wizard Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton The Log Lumberjack
Valkyrie Firecracker Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Valkyrie Giant Skeleton The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Lumberjack
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Giant Skeleton
Firecracker Wizard The Log
Firecracker Wizard
The Log
Firecracker Valkyrie Wizard Lumberjack
The Log Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker Wizard

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