My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Prince Electro Wizard Inferno Dragon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Prince Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Wizard Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Prince Electro Wizard Inferno Dragon
Fireball
Firecracker Wizard Electro Wizard Inferno Dragon
Poison
Firecracker Wizard Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard Inferno Dragon Monk
Rocket
Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Electro Wizard Inferno Dragon Wizard Prince Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Prince Inferno Dragon Mega Knight Monk
Valkyrie
Prince Firecracker Wizard Electro Wizard
Wizard
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Firecracker Wizard Electro Wizard
Electro Wizard
Valkyrie Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Firecracker Wizard Electro Wizard
Monk
Firecracker

Defense Synergies 1 13

Firecracker
Valkyrie Prince Electro Wizard Mega Knight
Valkyrie
Firecracker Wizard Prince Electro Wizard
Wizard
Valkyrie Prince Electro Wizard Mega Knight
Prince
Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Firecracker Valkyrie Wizard Prince Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Firecracker Wizard Electro Wizard Inferno Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Wizard
Inferno Dragon Firecracker Valkyrie Prince Electro Wizard Mega Knight Monk
Prince Mega Knight Valkyrie Electro Wizard Inferno Dragon
Prince Inferno Dragon Firecracker Valkyrie Electro Wizard Mega Knight Monk
Firecracker Valkyrie Prince Mega Knight Monk
Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker Wizard
Valkyrie Electro Wizard Mega Knight Monk
Inferno Dragon Prince
Firecracker Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Firecracker Wizard Mega Knight
Inferno Dragon Firecracker Wizard Electro Wizard
Prince Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Prince Electro Wizard
Inferno Dragon Prince Electro Wizard Mega Knight
Monk Prince Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Valkyrie Prince Electro Wizard
Mega Knight Firecracker Valkyrie Wizard Prince Electro Wizard
Valkyrie Wizard Firecracker Electro Wizard Inferno Dragon Mega Knight
Prince Electro Wizard Inferno Dragon
Valkyrie Wizard Mega Knight Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard Prince Inferno Dragon Mega Knight Monk
Mega Knight Valkyrie Prince Electro Wizard
Valkyrie Prince Mega Knight Electro Wizard Monk
Valkyrie Prince Inferno Dragon Mega Knight
Firecracker Wizard Electro Wizard Monk
Prince Valkyrie Electro Wizard
Mega Knight Valkyrie Prince Inferno Dragon
Electro Wizard Mega Knight Firecracker Valkyrie Prince Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Prince
Mega Knight Monk Valkyrie Prince Electro Wizard
Prince Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Electro Wizard Firecracker Valkyrie Prince Inferno Dragon Monk
Valkyrie Mega Knight Firecracker Wizard Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Monk
Firecracker Monk Electro Wizard
Firecracker Valkyrie Prince
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Monk
Firecracker Wizard
Firecracker Wizard
Monk Firecracker Wizard
Prince Electro Wizard
Firecracker Monk Valkyrie Wizard Prince Electro Wizard
Monk Firecracker Wizard
Firecracker
Firecracker Monk
Firecracker Prince
Firecracker Wizard
Firecracker Wizard Mega Knight
Monk
Firecracker Wizard Prince Electro Wizard Mega Knight Monk
Firecracker Valkyrie Wizard Mega Knight Monk
Prince Mega Knight Monk
Wizard
Prince Monk
Monk
Firecracker Valkyrie Wizard Mega Knight
Inferno Dragon
Firecracker Wizard Electro Wizard Monk
Wizard Prince Mega Knight Monk
Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard Mega Knight
Firecracker Electro Wizard Monk
Prince Mega Knight
Firecracker Wizard Monk
Electro Wizard Prince
Firecracker Wizard Electro Wizard Monk
Firecracker Valkyrie Wizard Prince Electro Wizard Mega Knight
Firecracker Wizard
Monk
Firecracker Prince Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Electro Wizard Mega Knight Monk
Prince Inferno Dragon
Firecracker Wizard Mega Knight Monk

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