My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Giant Inferno Dragon Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Sparky
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Wizard Skeleton Army Inferno Dragon Sparky
Fireball
Firecracker Wizard Skeleton Army Inferno Dragon Sparky
Poison
Firecracker Wizard Skeleton Army Sparky
Lightning
Valkyrie Wizard Inferno Dragon Sparky Monk
Rocket
Valkyrie Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Electro Giant Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Inferno Dragon Wizard Monk Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Inferno Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Inferno Dragon Sparky Monk
Valkyrie
Firecracker Wizard Sparky
Wizard
Valkyrie Sparky
Skeleton Army
Sparky
Electro Giant
Inferno Dragon Sparky
Inferno Dragon
Firecracker Electro Giant
Sparky
Firecracker Valkyrie Wizard Skeleton Army Electro Giant
Monk
Firecracker

Defense Synergies 1 7

Firecracker
Valkyrie Skeleton Army
Valkyrie
Firecracker Wizard Sparky
Wizard
Valkyrie Skeleton Army
Skeleton Army
Firecracker Wizard Inferno Dragon Sparky
Electro Giant
Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant
Sparky
Valkyrie Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Sparky
Skeleton Army Inferno Dragon Sparky Firecracker Valkyrie Monk
Skeleton Army Sparky Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Sparky Firecracker Valkyrie Monk
Firecracker Valkyrie Skeleton Army Sparky Monk
Skeleton Army Firecracker Valkyrie
Inferno Dragon Firecracker Wizard
Valkyrie Electro Giant Sparky Monk
Inferno Dragon Sparky Skeleton Army
Skeleton Army Firecracker Valkyrie Sparky
Valkyrie Skeleton Army Firecracker Wizard Electro Giant
Inferno Dragon Firecracker Wizard
Skeleton Army Sparky Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Firecracker
Skeleton Army Inferno Dragon Sparky
Skeleton Army Monk Electro Giant Inferno Dragon Sparky
Wizard Sparky Firecracker Valkyrie Skeleton Army
Firecracker Valkyrie Wizard Skeleton Army
Valkyrie Wizard Firecracker Inferno Dragon
Sparky Inferno Dragon
Valkyrie Wizard Skeleton Army Firecracker Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant Sparky
Firecracker Valkyrie Wizard Inferno Dragon Monk
Skeleton Army Valkyrie Sparky
Valkyrie Skeleton Army Sparky Monk
Valkyrie Skeleton Army Inferno Dragon Sparky
Firecracker Wizard Electro Giant Monk
Skeleton Army Sparky Valkyrie
Valkyrie Skeleton Army Inferno Dragon Sparky
Firecracker Valkyrie Skeleton Army Inferno Dragon Sparky Monk
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Valkyrie Sparky
Skeleton Army Monk Valkyrie Electro Giant
Skeleton Army Valkyrie Wizard Sparky
Wizard Firecracker Valkyrie Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Sparky Firecracker Valkyrie Inferno Dragon Monk
Valkyrie Firecracker Wizard Electro Giant Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Sparky Monk
Firecracker Monk
Sparky
Firecracker Valkyrie Sparky
Wizard Firecracker Valkyrie Sparky
Firecracker Wizard Electro Giant Monk
Firecracker Wizard Sparky
Firecracker Wizard
Monk Firecracker Wizard
Sparky
Firecracker Monk Valkyrie Wizard Sparky
Monk Firecracker Wizard
Firecracker Sparky
Firecracker Monk
Firecracker Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky
Monk Sparky
Sparky
Firecracker Wizard Sparky Monk
Firecracker Valkyrie Wizard Electro Giant Monk
Sparky Monk
Wizard
Sparky Monk
Monk
Firecracker Electro Giant Valkyrie Wizard Sparky
Inferno Dragon
Firecracker Wizard Sparky Monk
Wizard Sparky Monk
Firecracker Sparky
Firecracker Wizard Electro Giant Sparky
Firecracker Wizard Electro Giant
Sparky
Wizard Sparky
Firecracker Sparky Monk
Sparky
Firecracker Wizard Sparky Monk
Skeleton Army
Firecracker Wizard Monk
Firecracker Valkyrie Wizard Sparky
Firecracker Wizard
Monk Electro Giant Sparky
Firecracker Sparky
Electro Giant Firecracker Sparky
Firecracker
Firecracker Electro Giant Sparky Monk

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