My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Magic Archer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Wall Breakers Inferno Dragon
Zap
Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Firecracker Wall Breakers Electro Wizard Magic Archer
The Log
Firecracker Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Electro Wizard Inferno Dragon Magic Archer Mother Witch
Fireball
Firecracker Wall Breakers Electro Wizard Inferno Dragon Magic Archer Mother Witch
Poison
Firecracker Electro Wizard Magic Archer Mother Witch
Lightning
Electro Wizard Inferno Dragon Magic Archer Mother Witch
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Electro Wizard Inferno Dragon Magic Archer Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Firecracker Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Inferno Dragon Mega Knight
Wall Breakers
Firecracker The Log Electro Wizard Mega Knight
The Log
Wall Breakers Magic Archer Mega Knight
Electro Wizard
Wall Breakers Magic Archer Mega Knight
Inferno Dragon
Mega Knight Firecracker
Magic Archer
The Log Electro Wizard Mother Witch Mega Knight
Mother Witch
Magic Archer Mega Knight
Mega Knight
Inferno Dragon Firecracker Wall Breakers The Log Electro Wizard Magic Archer Mother Witch

Defense Synergies 1 14

Firecracker
The Log Electro Wizard Mega Knight
Wall Breakers
The Log
Firecracker Electro Wizard Inferno Dragon Magic Archer Mother Witch Mega Knight
Electro Wizard
Firecracker The Log Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Magic Archer
The Log Electro Wizard Mother Witch Mega Knight
Mother Witch
The Log Magic Archer Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Inferno Dragon Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
Inferno Dragon Firecracker The Log Electro Wizard Mega Knight
Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Electro Wizard Magic Archer Mother Witch Mega Knight
Electro Wizard Inferno Dragon Firecracker Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Firecracker Electro Wizard Mega Knight
Electro Wizard Mother Witch Firecracker The Log Magic Archer Mega Knight
Inferno Dragon Firecracker Electro Wizard Magic Archer
Mega Knight The Log Electro Wizard
Mega Knight Firecracker The Log Electro Wizard Magic Archer
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Firecracker The Log Electro Wizard Magic Archer
The Log Firecracker Electro Wizard Inferno Dragon Magic Archer Mother Witch Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Firecracker The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker The Log Inferno Dragon Magic Archer Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard
Inferno Dragon Mega Knight
Firecracker Mother Witch Electro Wizard Magic Archer
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight
Firecracker Magic Archer Mega Knight
Electro Wizard Firecracker The Log Inferno Dragon Magic Archer
Mega Knight Firecracker The Log Electro Wizard Inferno Dragon Magic Archer Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Mother Witch Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker The Log Magic Archer Mother Witch Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Mother Witch Magic Archer Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer Mother Witch
Electro Wizard Firecracker
The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Firecracker Mega Knight

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