My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Baby Dragon Witch Balloon
Fireball
Firecracker Wizard Baby Dragon Witch Balloon
Poison
Firecracker Wizard Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Baby Dragon Freeze Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Baby Dragon Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Balloon Mega Knight
Wizard
Balloon Mega Knight
Baby Dragon
Firecracker Witch Balloon Mega Knight
Freeze
Balloon
Witch
Baby Dragon Mega Knight
Balloon
Freeze Firecracker Wizard Baby Dragon The Log Mega Knight
The Log
Balloon Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Witch Balloon The Log

Defense Synergies 1 12

Firecracker
The Log Baby Dragon Mega Knight
Wizard
Freeze The Log Mega Knight
Baby Dragon
Firecracker Witch The Log Mega Knight
Freeze
Wizard Mega Knight
Witch
Baby Dragon The Log Mega Knight
Balloon
The Log
Firecracker Wizard Baby Dragon Witch Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon The Log
Firecracker Witch The Log Mega Knight
Witch Mega Knight Freeze
Witch Firecracker Mega Knight
Firecracker The Log Mega Knight
Freeze The Log Firecracker Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Freeze Witch
Baby Dragon The Log Mega Knight
Witch
Firecracker Mega Knight
Witch Firecracker Wizard Baby Dragon Freeze The Log Mega Knight
Firecracker Wizard Baby Dragon Witch
Mega Knight Wizard Freeze Witch The Log
Wizard Mega Knight Firecracker Baby Dragon Freeze Witch The Log
Mega Knight
Freeze The Log Mega Knight
Wizard Mega Knight Firecracker Witch
Mega Knight Firecracker Wizard Baby Dragon Witch The Log
Wizard Baby Dragon Freeze Witch The Log Firecracker Mega Knight
Wizard Mega Knight Firecracker Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Wizard Baby Dragon The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Mega Knight
Firecracker Wizard Baby Dragon Freeze Witch
Witch
Mega Knight
Freeze Mega Knight Firecracker Baby Dragon Witch The Log
Witch
Mega Knight Witch
Mega Knight The Log
Mega Knight Wizard Witch
Wizard Firecracker Baby Dragon Witch Mega Knight
Witch Firecracker Baby Dragon Freeze The Log
Mega Knight Firecracker Wizard Baby Dragon Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Freeze The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Freeze The Log
Wizard Firecracker Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon Freeze Witch
Firecracker Wizard Baby Dragon Witch The Log
The Log Firecracker Wizard Baby Dragon Freeze
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Freeze
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch The Log
Firecracker Wizard Baby Dragon The Log Mega Knight
Freeze
Firecracker Wizard Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
Firecracker Freeze The Log Wizard Baby Dragon Witch Mega Knight
Witch
Firecracker The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Freeze Witch
Wizard The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Wizard The Log
Freeze Witch
Firecracker Wizard Baby Dragon Witch
Freeze
The Log
Firecracker Wizard Baby Dragon Mega Knight
The Log Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Freeze Witch The Log
Firecracker Witch
Firecracker Baby Dragon Freeze Witch The Log Mega Knight
Firecracker Wizard Mega Knight

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