My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Witch Inferno Dragon Little Prince
Zap
Firecracker Goblin Barrel Skeleton Army Witch Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Wizard Goblin Barrel Skeleton Army Witch Little Prince
The Log
Firecracker Goblin Barrel Skeleton Army Witch Little Prince
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch Little Prince
Royal Delivery
Firecracker Wizard Goblin Barrel Skeleton Army Witch Inferno Dragon Little Prince
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Witch Inferno Dragon Little Prince
Poison
Firecracker Wizard Skeleton Army Witch Little Prince
Lightning
Wizard Witch Inferno Dragon Little Prince
Rocket
Wizard Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Little Prince Inferno Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Skeleton Army Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Inferno Dragon Mega Knight
Wizard
Mega Knight
Goblin Barrel
Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Wizard Goblin Barrel Witch
Little Prince

Defense Synergies 0 7

Firecracker
Skeleton Army Mega Knight
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard Inferno Dragon
Witch
Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Firecracker Wizard Witch Inferno Dragon
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Skeleton Army Inferno Dragon Firecracker Witch Mega Knight
Skeleton Army Witch Mega Knight Inferno Dragon
Skeleton Army Witch Inferno Dragon Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight
Inferno Dragon Firecracker Wizard Witch Little Prince
Mega Knight
Witch Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mega Knight Little Prince
Skeleton Army Witch Firecracker Wizard Mega Knight
Inferno Dragon Firecracker Wizard Witch
Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Mega Knight Firecracker Witch
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Skeleton Army Witch
Mega Knight Firecracker Wizard Skeleton Army Witch Little Prince
Wizard Witch Firecracker Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Wizard Skeleton Army Mega Knight Firecracker Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Firecracker Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Witch Inferno Dragon Mega Knight
Firecracker Wizard Witch
Skeleton Army Witch
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Firecracker Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Witch
Wizard Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Inferno Dragon Little Prince
Mega Knight Firecracker Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight Little Prince
Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight Little Prince
Witch Inferno Dragon
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch Little Prince
Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army Witch
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight Little Prince
Inferno Dragon
Firecracker Wizard Mega Knight

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