My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bowler Bandit Fisherman Electro Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Firecracker Bandit Fisherman Ram Rider
Barbarian Barrel
Firecracker Wizard Bandit Electro Wizard
The Log
Firecracker Bandit Fisherman Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Bowler Bandit Fisherman Electro Wizard Mother Witch Ram Rider
Fireball
Firecracker Wizard Bowler Bandit Fisherman Electro Wizard Mother Witch Ram Rider
Poison
Firecracker Wizard Fisherman Electro Wizard Mother Witch
Lightning
Wizard Bowler Bandit Fisherman Electro Wizard Mother Witch Ram Rider
Rocket
Wizard Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Fisherman Electro Wizard Mother Witch Wizard Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Bandit Fisherman Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bowler Bandit Fisherman Ram Rider
Wizard
Bandit Ram Rider
Bowler
Firecracker Fisherman Electro Wizard Mother Witch Ram Rider
Bandit
Firecracker Wizard Electro Wizard Ram Rider
Fisherman
Firecracker Bowler Ram Rider
Electro Wizard
Bowler Bandit Ram Rider
Mother Witch
Bowler Ram Rider
Ram Rider
Firecracker Wizard Bowler Bandit Fisherman Electro Wizard Mother Witch

Defense Synergies 0 14

Firecracker
Bandit Fisherman Electro Wizard
Wizard
Bandit Electro Wizard
Bowler
Bandit Electro Wizard Mother Witch
Bandit
Firecracker Wizard Bowler Fisherman Electro Wizard Ram Rider
Fisherman
Firecracker Bandit Mother Witch Ram Rider
Electro Wizard
Firecracker Wizard Bowler Bandit Ram Rider
Mother Witch
Bowler Fisherman
Ram Rider
Bandit Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Wizard Electro Wizard Ram Rider
Firecracker Bandit Fisherman Electro Wizard Ram Rider
Bowler Fisherman Ram Rider Bandit Electro Wizard
Firecracker Bowler Bandit Fisherman Electro Wizard Ram Rider
Firecracker Bowler
Bowler Firecracker Bandit Electro Wizard Mother Witch
Electro Wizard Ram Rider Firecracker Wizard
Bowler Bandit Electro Wizard Ram Rider
Fisherman
Firecracker Bowler Bandit Fisherman Electro Wizard
Electro Wizard Mother Witch Firecracker Wizard Bowler Bandit Fisherman Ram Rider
Firecracker Wizard Electro Wizard Ram Rider
Bowler Wizard Bandit Electro Wizard Ram Rider
Wizard Bowler Firecracker Electro Wizard
Bandit Electro Wizard Ram Rider
Bowler Bandit Fisherman Electro Wizard Ram Rider
Wizard Firecracker Bowler Fisherman Electro Wizard
Firecracker Wizard Bowler Bandit Fisherman Electro Wizard Ram Rider
Wizard Firecracker Bowler Bandit Fisherman Electro Wizard Mother Witch Ram Rider
Fisherman Electro Wizard Ram Rider
Wizard Bowler Firecracker Bandit Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Bandit Fisherman Electro Wizard
Bandit Electro Wizard Firecracker Wizard Bowler Fisherman
Bandit Bowler Fisherman Electro Wizard Ram Rider
Bowler Bandit Fisherman Electro Wizard Ram Rider
Bowler Bandit Fisherman Ram Rider
Firecracker Wizard Mother Witch Electro Wizard Ram Rider
Bowler Bandit Electro Wizard Ram Rider
Fisherman
Electro Wizard Firecracker Bandit
Bowler
Bowler Electro Wizard
Bowler Wizard Bandit Ram Rider
Wizard Firecracker Bowler
Electro Wizard Firecracker Bowler Fisherman
Bowler Firecracker Wizard Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bowler Bandit Fisherman Electro Wizard Ram Rider
Bandit
Firecracker
Wizard Firecracker Bowler
Firecracker Wizard Mother Witch Ram Rider
Firecracker Wizard Bowler
Firecracker Wizard Bowler Ram Rider
Firecracker Wizard Bandit Fisherman Ram Rider
Bowler Fisherman Electro Wizard
Firecracker Wizard Bowler Bandit Fisherman Electro Wizard Ram Rider
Firecracker Wizard
Firecracker Bowler Bandit Fisherman
Firecracker Bandit Fisherman
Firecracker Fisherman
Firecracker Wizard Bowler Bandit
Firecracker Wizard Bowler Bandit
Fisherman
Firecracker Wizard Bowler Bandit Fisherman Electro Wizard
Firecracker Wizard Bowler Mother Witch
Bowler
Wizard
Bowler Fisherman
Firecracker Mother Witch Wizard Bowler
Fisherman
Firecracker Wizard Bowler Bandit Fisherman Electro Wizard Ram Rider
Wizard Bowler Bandit Fisherman Ram Rider
Firecracker Bandit Fisherman
Firecracker Wizard Electro Wizard Mother Witch
Electro Wizard Firecracker Wizard
Bowler
Wizard Bandit
Firecracker Electro Wizard
Firecracker Wizard Bowler
Electro Wizard Bandit
Firecracker Wizard Electro Wizard Ram Rider
Firecracker Wizard Bowler Electro Wizard
Firecracker Wizard Bowler
Firecracker
Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Bandit Electro Wizard

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