My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Clone Lumberjack Night Witch
Zap
Firecracker Clone Night Witch
Barbarian Barrel
Firecracker Wizard Clone Giant Skeleton Electro Wizard Lumberjack Night Witch
The Log
Firecracker Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Clone
Arrows
Firecracker Clone Night Witch
Royal Delivery
Firecracker Wizard Clone Giant Skeleton Electro Wizard Lumberjack Night Witch
Fireball
Firecracker Wizard Clone Electro Wizard Lumberjack Night Witch
Poison
Firecracker Wizard Clone Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Electro Wizard Lumberjack Night Witch Wizard Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Clone Electro Wizard Lumberjack

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Golem Lumberjack
Wizard
Giant Skeleton Golem Lumberjack
Clone
Giant Skeleton Golem Night Witch Electro Wizard Lumberjack
Giant Skeleton
Clone Firecracker Wizard Electro Wizard Lumberjack Night Witch
Golem
Clone Night Witch Firecracker Wizard Electro Wizard Lumberjack
Electro Wizard
Clone Giant Skeleton Golem Lumberjack
Lumberjack
Firecracker Wizard Clone Giant Skeleton Golem Electro Wizard Night Witch
Night Witch
Clone Golem Giant Skeleton Lumberjack

Defense Synergies 0 11

Firecracker
Giant Skeleton Electro Wizard Lumberjack Night Witch
Wizard
Giant Skeleton Electro Wizard Lumberjack
Clone
Giant Skeleton
Firecracker Wizard Electro Wizard Lumberjack
Golem
Electro Wizard
Firecracker Wizard Giant Skeleton Lumberjack Night Witch
Lumberjack
Firecracker Wizard Giant Skeleton Electro Wizard
Night Witch
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Lumberjack Firecracker Electro Wizard Night Witch
Lumberjack Giant Skeleton Electro Wizard Night Witch
Lumberjack Night Witch Firecracker Electro Wizard
Firecracker Giant Skeleton Lumberjack
Firecracker Electro Wizard Lumberjack Night Witch
Electro Wizard Firecracker Wizard Night Witch
Giant Skeleton Electro Wizard
Lumberjack Night Witch
Firecracker Giant Skeleton Electro Wizard Lumberjack Night Witch
Electro Wizard Firecracker Wizard Giant Skeleton Lumberjack Night Witch
Firecracker Wizard Electro Wizard Night Witch
Lumberjack Night Witch Wizard Giant Skeleton Electro Wizard
Wizard Firecracker Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Firecracker Electro Wizard Lumberjack Night Witch
Firecracker Wizard Electro Wizard Lumberjack Night Witch
Wizard Firecracker Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Firecracker Giant Skeleton Electro Wizard Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard Lumberjack
Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Lumberjack Electro Wizard Night Witch
Giant Skeleton Lumberjack Night Witch
Firecracker Wizard Electro Wizard
Giant Skeleton Electro Wizard Lumberjack Night Witch
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Firecracker
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard
Giant Skeleton Wizard Lumberjack Night Witch
Wizard Firecracker
Electro Wizard Firecracker Giant Skeleton Lumberjack Night Witch
Firecracker Wizard Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Electro Wizard
Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Electro Wizard Lumberjack Night Witch
Firecracker Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Night Witch
Firecracker Wizard Electro Wizard
Firecracker Wizard
Giant Skeleton Night Witch
Wizard
Firecracker Wizard
Firecracker Wizard Electro Wizard
Wizard
Firecracker
Firecracker Wizard Electro Wizard Night Witch
Electro Wizard Firecracker Wizard
Night Witch
Wizard Night Witch
Firecracker Electro Wizard
Giant Skeleton
Firecracker Wizard
Electro Wizard Night Witch
Firecracker Wizard Electro Wizard
Firecracker Wizard Electro Wizard Lumberjack
Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: