My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Wizard Guards
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards P.E.K.K.A Miner
Fireball
Firecracker Wizard
Poison
Firecracker Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Tornado Miner Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Tornado P.E.K.K.A Mega Knight
Wizard
Tornado P.E.K.K.A Miner Mega Knight
Guards
Miner The Log
Tornado
Wizard P.E.K.K.A Firecracker The Log Mega Knight
P.E.K.K.A
Tornado Firecracker Wizard The Log
The Log
Guards Tornado P.E.K.K.A Miner Mega Knight
Miner
Firecracker Guards Wizard The Log Mega Knight
Mega Knight
Firecracker Wizard Tornado The Log Miner

Defense Synergies 4 14

Firecracker
The Log Guards Tornado P.E.K.K.A Mega Knight
Wizard
Tornado Guards P.E.K.K.A The Log Mega Knight
Guards
Firecracker Wizard The Log
Tornado
Wizard P.E.K.K.A Firecracker The Log Mega Knight
P.E.K.K.A
Tornado The Log Firecracker Wizard
The Log
Firecracker P.E.K.K.A Wizard Guards Tornado Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Firecracker Wizard Tornado The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
P.E.K.K.A Firecracker The Log Mega Knight
Tornado P.E.K.K.A Mega Knight
P.E.K.K.A Firecracker Guards Mega Knight
Firecracker Tornado P.E.K.K.A The Log Mega Knight
Tornado The Log Firecracker Guards Mega Knight
Tornado Firecracker Wizard
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Tornado
Guards Tornado Firecracker Miner Mega Knight
Guards Firecracker Wizard Tornado The Log Mega Knight
Firecracker Wizard Tornado
P.E.K.K.A Mega Knight Wizard Guards The Log
Wizard Mega Knight Firecracker Guards Tornado P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Tornado P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Firecracker Tornado P.E.K.K.A
Mega Knight Firecracker Wizard Guards Tornado The Log
Wizard Tornado The Log Firecracker Guards Mega Knight
P.E.K.K.A Tornado
Wizard Mega Knight Firecracker Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A
Firecracker Wizard The Log Miner Mega Knight
Guards P.E.K.K.A Mega Knight The Log
Guards P.E.K.K.A Mega Knight Tornado The Log
P.E.K.K.A Guards Mega Knight
Firecracker Wizard Tornado
Guards P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Guards Tornado The Log
P.E.K.K.A Mega Knight Wizard Guards
Wizard Firecracker Mega Knight
Guards Firecracker Tornado P.E.K.K.A The Log
Mega Knight Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Tornado The Log Miner
The Log Miner
Firecracker Guards The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Tornado
Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
The Log Miner Firecracker Wizard Tornado
Guards Tornado
Firecracker Miner Wizard Tornado The Log
Firecracker Wizard Tornado
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Tornado
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Tornado The Log Miner Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Wizard Mega Knight
Firecracker The Log Miner Wizard Tornado
Wizard Tornado The Log Miner Mega Knight
Miner Firecracker Tornado The Log
Firecracker Wizard Tornado
Firecracker Wizard Guards
Wizard The Log Miner Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard The Log
Guards
Firecracker Wizard Tornado
The Log
Miner Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Tornado
Firecracker P.E.K.K.A Mega Knight
Firecracker Guards Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Miner Mega Knight

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