My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Miner Ram Rider
Giant Snowball
Skeleton Army Witch Miner Ram Rider
Zap
Firecracker Skeleton Army Witch Ram Rider
Barbarian Barrel
Firecracker Wizard Skeleton Army Witch Giant Skeleton
The Log
Firecracker Skeleton Army Witch Giant Skeleton Ram Rider
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Wizard Skeleton Army Witch Giant Skeleton Miner Ram Rider
Fireball
Firecracker Wizard Skeleton Army Witch Ram Rider
Poison
Firecracker Wizard Skeleton Army Witch
Lightning
Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Miner Wizard Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Skeleton Army Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Mirror Giant Skeleton Ram Rider
Wizard
Giant Skeleton Miner Ram Rider
Mirror
Miner Firecracker Skeleton Army Giant Skeleton Ram Rider
Skeleton Army
Mirror
Witch
Giant Skeleton Miner Ram Rider
Giant Skeleton
Firecracker Wizard Mirror Witch Miner
Miner
Firecracker Mirror Wizard Witch Giant Skeleton
Ram Rider
Firecracker Wizard Mirror Witch

Defense Synergies 1 7

Firecracker
Mirror Skeleton Army Giant Skeleton
Wizard
Skeleton Army Giant Skeleton
Mirror
Skeleton Army Firecracker
Skeleton Army
Mirror Firecracker Wizard Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Firecracker Wizard Skeleton Army Witch
Miner
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Skeleton Army Firecracker Witch Ram Rider
Skeleton Army Witch Ram Rider Giant Skeleton
Skeleton Army Witch Firecracker Ram Rider
Firecracker Skeleton Army Giant Skeleton
Skeleton Army Firecracker
Ram Rider Firecracker Wizard Witch
Giant Skeleton Ram Rider
Witch Skeleton Army
Skeleton Army Firecracker Giant Skeleton Miner
Skeleton Army Witch Firecracker Wizard Giant Skeleton Ram Rider
Firecracker Wizard Witch Ram Rider
Skeleton Army Wizard Witch Giant Skeleton Ram Rider
Wizard Skeleton Army Firecracker Witch
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Wizard Firecracker Skeleton Army Witch
Firecracker Wizard Skeleton Army Witch Ram Rider
Wizard Witch Firecracker Giant Skeleton Ram Rider
Ram Rider
Wizard Skeleton Army Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Firecracker Wizard Miner
Skeleton Army Giant Skeleton Witch Ram Rider
Skeleton Army Giant Skeleton Ram Rider
Giant Skeleton Skeleton Army Witch Ram Rider
Firecracker Wizard Witch Ram Rider
Skeleton Army Witch Giant Skeleton Ram Rider
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Skeleton Army Witch
Witch Skeleton Army
Witch Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch Ram Rider
Wizard Firecracker Skeleton Army Witch
Skeleton Army Witch Firecracker Giant Skeleton
Firecracker Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Miner Ram Rider
Giant Skeleton Miner
Firecracker Giant Skeleton
Wizard Firecracker
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch
Firecracker Wizard Ram Rider
Miner Firecracker Wizard Ram Rider
Firecracker Miner Wizard Ram Rider
Firecracker Wizard
Firecracker Miner
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Witch Miner
Giant Skeleton
Wizard
Firecracker Wizard Witch
Witch
Firecracker Miner Wizard Witch Ram Rider
Wizard Witch Miner Ram Rider
Miner Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard Miner
Firecracker
Giant Skeleton
Firecracker Wizard
Skeleton Army Witch
Firecracker Wizard Witch Ram Rider
Miner Firecracker Wizard
Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton Miner
Firecracker Wizard

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