My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Princess Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Wizard Witch Princess Electro Wizard
The Log
Firecracker Witch Princess
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Wizard Witch Princess Electro Wizard
Fireball
Firecracker Wizard Witch Princess Electro Wizard
Poison
Firecracker Wizard Witch Princess Electro Wizard
Lightning
Wizard Witch Electro Wizard Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Poison Electro Wizard Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Poison Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Princess Mega Knight
Wizard
Mega Knight
Poison
Mega Knight
Witch
Mega Knight
Princess
Firecracker Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Firecracker Wizard Poison Witch Princess Electro Wizard
Goblinstein

Defense Synergies 0 11

Firecracker
Princess Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight
Poison
Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Princess
Firecracker Mega Knight
Electro Wizard
Firecracker Wizard Poison Witch Mega Knight
Mega Knight
Firecracker Wizard Poison Witch Princess Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard
Witch Firecracker Electro Wizard Mega Knight
Firecracker Poison Princess Mega Knight
Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Poison Witch Princess
Poison Electro Wizard Mega Knight
Witch Princess
Firecracker Electro Wizard Mega Knight
Poison Witch Electro Wizard Firecracker Wizard Princess Mega Knight
Firecracker Wizard Poison Witch Princess Electro Wizard
Mega Knight Wizard Witch Electro Wizard
Wizard Mega Knight Firecracker Poison Witch Princess Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Poison Witch Electro Wizard
Mega Knight Firecracker Wizard Witch Electro Wizard
Wizard Poison Witch Firecracker Princess Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Firecracker Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Poison Electro Wizard Firecracker Wizard Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Electro Wizard
Witch Mega Knight
Firecracker Wizard Poison Witch Princess Electro Wizard
Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Poison Witch
Witch
Mega Knight Witch
Mega Knight Poison Electro Wizard
Mega Knight Wizard Witch
Wizard Firecracker Witch Princess Mega Knight
Witch Electro Wizard Firecracker Poison
Poison Mega Knight Firecracker Wizard Witch Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Firecracker
Firecracker Poison Princess Electro Wizard
Poison
Firecracker Poison
Wizard Poison Firecracker Mega Knight
Firecracker Wizard Poison Witch Princess
Firecracker Wizard Poison Witch Princess
Poison Firecracker Wizard Princess
Poison Firecracker Wizard
Poison Electro Wizard
Firecracker Poison Wizard Princess Electro Wizard
Poison Firecracker Wizard Princess
Poison Firecracker Princess
Firecracker Poison Princess
Princess Firecracker Poison
Firecracker Wizard Poison Witch Princess
Firecracker Wizard Poison Princess Mega Knight
Poison
Firecracker Wizard Poison Princess Electro Wizard Mega Knight
Firecracker Wizard Poison Witch Princess Mega Knight
Poison Mega Knight
Wizard Poison Princess
Poison
Firecracker Poison Wizard Witch Princess Mega Knight
Witch
Firecracker Poison Wizard Witch Princess Electro Wizard
Wizard Poison Witch Princess Mega Knight
Poison Firecracker
Poison Firecracker Wizard Witch Princess Electro Wizard
Electro Wizard Firecracker Wizard Poison Witch
Poison Wizard Mega Knight
Firecracker Poison Princess Electro Wizard
Mega Knight
Firecracker Wizard Poison Princess
Electro Wizard Witch Princess
Poison Firecracker Wizard Witch Princess Electro Wizard
Poison Firecracker Wizard Princess Electro Wizard Mega Knight
Firecracker Wizard Poison Princess
Poison
Firecracker Mega Knight
Firecracker Poison Witch Princess Electro Wizard
Firecracker Poison Witch Princess Electro Wizard
Poison Firecracker Witch Princess Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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