My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Elixir Collector Witch P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Firecracker Wizard Witch Skeleton King
The Log
Firecracker Witch Skeleton King
Earthquake
Firecracker Elixir Collector Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Wizard Witch P.E.K.K.A Skeleton King
Fireball
Firecracker Wizard Elixir Collector Witch Skeleton King
Poison
Firecracker Wizard Elixir Collector Witch Skeleton King
Lightning
Wizard Elixir Collector Witch Skeleton King
Rocket
Wizard Elixir Collector Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton King Wizard Witch Rocket Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Skeleton King Wizard Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Rocket
Elixir Collector
Witch
P.E.K.K.A Mega Knight Skeleton King
P.E.K.K.A
Firecracker Wizard Witch
Mega Knight
Firecracker Wizard Witch
Skeleton King
Witch

Defense Synergies 0 6

Firecracker
P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight Skeleton King
Rocket
Elixir Collector
Witch
Mega Knight
P.E.K.K.A
Firecracker Wizard
Mega Knight
Firecracker Wizard Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
P.E.K.K.A Firecracker Witch Mega Knight
Rocket Witch P.E.K.K.A Mega Knight
Witch P.E.K.K.A Firecracker Mega Knight Skeleton King
Firecracker Rocket P.E.K.K.A Mega Knight
Firecracker Mega Knight
Rocket Firecracker Wizard Witch
Rocket P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeleton King
Firecracker Mega Knight
Witch Firecracker Wizard Mega Knight Skeleton King
Firecracker Wizard Witch
P.E.K.K.A Mega Knight Wizard Rocket Witch
Wizard Rocket Mega Knight Firecracker Witch P.E.K.K.A Skeleton King
P.E.K.K.A Mega Knight Skeleton King
Rocket P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Witch P.E.K.K.A
Mega Knight Firecracker Wizard Witch
Wizard Witch Firecracker Mega Knight
P.E.K.K.A
Wizard Mega Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Firecracker Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket Witch
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Witch Mega Knight
Firecracker Wizard Rocket Witch
Rocket P.E.K.K.A Witch
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
Rocket P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Wizard Witch Skeleton King
Wizard Firecracker Witch Mega Knight
Witch Firecracker Rocket P.E.K.K.A Skeleton King
Mega Knight Firecracker Wizard Witch P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Wizard Rocket Firecracker Mega Knight
Firecracker Wizard Rocket Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Rocket
Firecracker Rocket Wizard
Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Wizard Mega Knight
Rocket Firecracker Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Rocket Firecracker
Firecracker Wizard Witch
Rocket Firecracker Wizard Witch
Wizard Rocket Mega Knight
Rocket Firecracker
P.E.K.K.A Mega Knight
Rocket Firecracker Wizard
Rocket Witch
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Firecracker Wizard Skeleton King
Rocket
Firecracker P.E.K.K.A Mega Knight
Firecracker Rocket Witch Skeleton King
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight
P.E.K.K.A
Firecracker Wizard Rocket Mega Knight

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