My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army
Zap
Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Wizard Royal Hogs Skeleton Army Magic Archer
The Log
Firecracker Royal Hogs Skeleton Army
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Wizard Royal Hogs Skeleton Army Magic Archer
Fireball
Firecracker Wizard Royal Hogs Skeleton Army Magic Archer
Poison
Firecracker Wizard Royal Hogs Skeleton Army Magic Archer
Lightning
Wizard Magic Archer Goblinstein
Rocket
Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Magic Archer Wizard Royal Hogs Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Magic Archer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Mirror Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Firecracker Wizard Magic Archer Mega Knight
Mirror
Firecracker Skeleton Army Magic Archer
Skeleton Army
Mirror
Magic Archer
Royal Hogs Mirror Mega Knight
Mega Knight
Firecracker Wizard Royal Hogs Magic Archer
Goblinstein

Defense Synergies 1 9

Firecracker
Mirror Skeleton Army Mega Knight
Wizard
Skeleton Army Mega Knight
Royal Hogs
Mirror
Skeleton Army Firecracker Magic Archer Mega Knight
Skeleton Army
Mirror Firecracker Wizard Magic Archer
Magic Archer
Mirror Skeleton Army Mega Knight
Mega Knight
Firecracker Wizard Mirror Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Magic Archer
Skeleton Army Firecracker Mega Knight
Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Magic Archer Mega Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight Firecracker Magic Archer
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Firecracker Skeleton Army
Mega Knight Firecracker Wizard Skeleton Army Magic Archer
Wizard Firecracker Magic Archer Mega Knight
Wizard Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Firecracker Wizard Magic Archer
Skeleton Army
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army Magic Archer
Skeleton Army
Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Firecracker Magic Archer
Mega Knight Firecracker Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker
Wizard Firecracker Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Skeleton Army Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Firecracker Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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