My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Dragon Ram Rider Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Miner Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Ram Rider Lava Hound
Giant Snowball
Electro Dragon Miner Ram Rider Lava Hound
Zap
Firecracker Ram Rider Lava Hound
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Lava Hound
Royal Delivery
Firecracker Wizard Electro Dragon Miner Ram Rider Lava Hound
Fireball
Firecracker Wizard Electro Dragon Ram Rider Lava Hound
Poison
Firecracker Wizard Electro Dragon Lava Hound
Lightning
Wizard Electro Dragon Ram Rider Goblinstein
Rocket
Wizard Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Wizard Electro Dragon Ram Rider Goblin Machine Goblinstein Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Miner Wizard Electro Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Ram Rider Lava Hound
Wizard
Miner Ram Rider
Electro Dragon
Lava Hound Miner
Miner
Firecracker Lava Hound Wizard Electro Dragon
Ram Rider
Firecracker Wizard Goblin Machine
Goblin Machine
Ram Rider
Lava Hound
Electro Dragon Miner Firecracker
Goblinstein

Defense Synergies 0 1

Firecracker
Electro Dragon
Wizard
Electro Dragon
Firecracker
Miner
Ram Rider
Goblin Machine
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon Ram Rider
Firecracker Electro Dragon Ram Rider
Ram Rider Electro Dragon
Firecracker Electro Dragon Ram Rider
Firecracker
Firecracker Electro Dragon
Ram Rider Firecracker Wizard Electro Dragon
Electro Dragon Ram Rider
Firecracker Miner
Firecracker Wizard Electro Dragon Ram Rider
Firecracker Wizard Electro Dragon Ram Rider
Wizard Electro Dragon Ram Rider
Wizard Firecracker Electro Dragon
Ram Rider
Ram Rider
Wizard Firecracker Electro Dragon
Firecracker Wizard Electro Dragon Ram Rider
Wizard Firecracker Electro Dragon Ram Rider
Ram Rider
Wizard Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Wizard Electro Dragon Miner
Electro Dragon Ram Rider
Ram Rider
Ram Rider
Firecracker Wizard Electro Dragon Ram Rider
Ram Rider
Electro Dragon Firecracker
Electro Dragon
Wizard Ram Rider
Wizard Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Miner Ram Rider
Electro Dragon Miner
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Dragon Ram Rider Goblin Machine
Firecracker Wizard
Firecracker Wizard Electro Dragon Ram Rider
Miner Firecracker Wizard Electro Dragon Ram Rider
Electro Dragon
Firecracker Miner Wizard Electro Dragon Ram Rider Goblin Machine
Firecracker Wizard Electro Dragon
Firecracker Miner
Firecracker Electro Dragon
Firecracker
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon Goblin Machine
Firecracker Wizard Electro Dragon Miner Goblin Machine
Wizard
Electro Dragon
Firecracker Wizard Electro Dragon Goblin Machine
Firecracker Miner Wizard Electro Dragon Ram Rider
Wizard Electro Dragon Miner Ram Rider
Miner Firecracker
Firecracker Wizard Electro Dragon
Electro Dragon Firecracker Wizard
Wizard Electro Dragon Miner
Firecracker Electro Dragon
Firecracker Wizard
Electro Dragon
Firecracker Wizard Electro Dragon Ram Rider
Miner Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Miner
Firecracker Wizard Electro Dragon

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