My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Graveyard
Giant Snowball
Goblin Barrel Witch Graveyard
Zap
Firecracker Goblin Barrel Witch Graveyard
Barbarian Barrel
Firecracker Elite Barbarians Goblin Barrel Witch Electro Wizard Magic Archer Graveyard
The Log
Firecracker Elite Barbarians Goblin Barrel Witch Graveyard
Earthquake
Firecracker Goblin Barrel Witch Graveyard
Arrows
Firecracker Goblin Barrel Witch Graveyard
Royal Delivery
Firecracker Elite Barbarians Goblin Barrel Witch Electro Wizard Magic Archer Graveyard
Fireball
Firecracker Elite Barbarians Goblin Barrel Witch Electro Wizard Magic Archer
Poison
Firecracker Witch Electro Wizard Magic Archer Graveyard
Lightning
Elite Barbarians Witch Electro Wizard Magic Archer
Rocket
Elite Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Electro Wizard Magic Archer Witch Graveyard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Electro Wizard Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Goblin Barrel Mega Knight
Elite Barbarians
Firecracker Graveyard Mega Knight
Goblin Barrel
Firecracker Mega Knight
Witch
Graveyard Mega Knight
Electro Wizard
Graveyard Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Graveyard
Electro Wizard Elite Barbarians Witch Mega Knight
Mega Knight
Firecracker Elite Barbarians Goblin Barrel Witch Electro Wizard Magic Archer Graveyard

Defense Synergies 0 8

Firecracker
Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Goblin Barrel
Witch
Electro Wizard Mega Knight
Electro Wizard
Firecracker Witch Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Graveyard
Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Elite Barbarians Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Mega Knight
Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Witch Magic Archer
Electro Wizard Magic Archer Mega Knight
Witch Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Magic Archer Mega Knight
Firecracker Witch Electro Wizard Magic Archer
Mega Knight Elite Barbarians Witch Electro Wizard
Mega Knight Firecracker Witch Electro Wizard Magic Archer
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Witch Electro Wizard
Mega Knight Firecracker Elite Barbarians Witch Electro Wizard Magic Archer
Witch Firecracker Electro Wizard Magic Archer Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Firecracker Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Firecracker Elite Barbarians Magic Archer Mega Knight
Mega Knight Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Mega Knight
Firecracker Witch Electro Wizard Magic Archer
Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Firecracker Elite Barbarians Witch Magic Archer
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Witch
Firecracker Witch Magic Archer Mega Knight
Elite Barbarians Witch Electro Wizard Firecracker Magic Archer
Mega Knight Firecracker Elite Barbarians Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Elite Barbarians Electro Wizard
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Witch Magic Archer
Magic Archer Firecracker Mega Knight
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Witch
Firecracker Witch Electro Wizard Magic Archer
Witch Magic Archer Mega Knight
Firecracker Magic Archer
Elite Barbarians Firecracker Witch Electro Wizard Magic Archer
Electro Wizard Firecracker Witch
Elite Barbarians
Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Witch Magic Archer
Firecracker Witch Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard Magic Archer
Firecracker Witch Electro Wizard Magic Archer
Firecracker Witch Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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