My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Inferno Tower Witch
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Inferno Tower Witch Electro Wizard
The Log
Firecracker Elite Barbarians Dart Goblin Witch
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Dart Goblin Inferno Tower Witch Electro Wizard
Poison
Firecracker Dart Goblin Inferno Tower Witch Electro Wizard
Lightning
Elite Barbarians Inferno Tower Witch Electro Wizard
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Electro Wizard Inferno Tower Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Dart Goblin Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians
Firecracker Dart Goblin The Log Mega Knight
Dart Goblin
Firecracker Elite Barbarians The Log Mega Knight
Inferno Tower
Witch
Mega Knight
The Log
Elite Barbarians Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin Witch The Log Electro Wizard

Defense Synergies 3 18

Firecracker
The Log Dart Goblin Inferno Tower Electro Wizard Mega Knight
Elite Barbarians
Dart Goblin The Log Mega Knight
Dart Goblin
Firecracker Elite Barbarians Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Firecracker Dart Goblin Mega Knight
Witch
The Log Electro Wizard Mega Knight
The Log
Firecracker Inferno Tower Elite Barbarians Dart Goblin Witch Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Dart Goblin Witch The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin Inferno Tower Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower Firecracker Dart Goblin Witch The Log Electro Wizard Mega Knight
Inferno Tower Witch Mega Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Inferno Tower Witch Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Inferno Tower Electro Wizard Firecracker Witch
Dart Goblin Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Witch Elite Barbarians
Elite Barbarians Firecracker Dart Goblin Inferno Tower Electro Wizard Mega Knight
Dart Goblin Witch Electro Wizard Firecracker The Log Mega Knight
Inferno Tower Firecracker Dart Goblin Witch Electro Wizard
Inferno Tower Mega Knight Elite Barbarians Witch The Log Electro Wizard
Mega Knight Firecracker Dart Goblin Witch The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard Mega Knight
Inferno Tower Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Inferno Tower Witch Electro Wizard
Mega Knight Firecracker Elite Barbarians Dart Goblin Witch The Log Electro Wizard
Witch The Log Firecracker Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Dart Goblin Inferno Tower Electro Wizard
Mega Knight Firecracker Elite Barbarians Dart Goblin Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Witch Electro Wizard
Electro Wizard Firecracker Elite Barbarians The Log Mega Knight
Mega Knight Elite Barbarians Inferno Tower Witch The Log Electro Wizard
Mega Knight Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Witch Mega Knight
Firecracker Dart Goblin Witch Electro Wizard
Elite Barbarians Dart Goblin Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Elite Barbarians
Electro Wizard Mega Knight Firecracker Elite Barbarians Inferno Tower Witch The Log
Inferno Tower Witch Dart Goblin
Mega Knight Elite Barbarians Dart Goblin Inferno Tower Witch
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Inferno Tower Witch
Firecracker Dart Goblin Witch Mega Knight
Elite Barbarians Inferno Tower Witch Electro Wizard Firecracker Dart Goblin The Log
Mega Knight Firecracker Elite Barbarians Dart Goblin Inferno Tower Witch The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log Mega Knight
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Elite Barbarians Electro Wizard
Firecracker Dart Goblin The Log Electro Wizard
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin Witch The Log
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Dart Goblin Witch Electro Wizard
Witch The Log Mega Knight
Firecracker Dart Goblin The Log
Elite Barbarians Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard Firecracker Dart Goblin Witch
Elite Barbarians
Dart Goblin The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Dart Goblin Witch
Firecracker Dart Goblin Witch Electro Wizard
The Log
Firecracker Dart Goblin Electro Wizard Mega Knight
The Log Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin Mega Knight
Firecracker Elite Barbarians Dart Goblin Witch The Log Electro Wizard
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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