My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Giant Skeleton
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Witch Prince
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Wizard Witch Giant Skeleton
The Log
Firecracker Elite Barbarians Dart Goblin Witch Prince Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Wizard Witch Prince Giant Skeleton
Fireball
Firecracker Elite Barbarians Dart Goblin Wizard Witch
Poison
Firecracker Dart Goblin Wizard Witch
Lightning
Elite Barbarians Wizard Witch Prince
Rocket
Elite Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Dart Goblin Wizard Witch Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Dart Goblin Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dart Goblin Prince Giant Skeleton
Elite Barbarians
Rage Firecracker Dart Goblin Wizard
Dart Goblin
Firecracker Elite Barbarians Prince Giant Skeleton
Wizard
Elite Barbarians Rage Prince Giant Skeleton
Rage
Elite Barbarians Witch Wizard Prince Giant Skeleton
Witch
Rage Prince Giant Skeleton
Prince
Firecracker Dart Goblin Wizard Rage Witch
Giant Skeleton
Firecracker Dart Goblin Wizard Rage Witch

Defense Synergies 0 11

Firecracker
Dart Goblin Prince Giant Skeleton
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Firecracker Elite Barbarians Prince Giant Skeleton
Wizard
Elite Barbarians Prince Giant Skeleton
Rage
Witch
Prince Giant Skeleton
Prince
Firecracker Dart Goblin Wizard Witch
Giant Skeleton
Firecracker Dart Goblin Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Elite Barbarians Firecracker Dart Goblin Witch Prince
Witch Prince Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Witch Prince Firecracker Dart Goblin
Firecracker Elite Barbarians Prince Giant Skeleton
Firecracker Dart Goblin
Dart Goblin Firecracker Wizard Witch
Dart Goblin Giant Skeleton
Witch Elite Barbarians Prince
Elite Barbarians Firecracker Dart Goblin Prince Giant Skeleton
Dart Goblin Witch Firecracker Wizard Giant Skeleton
Firecracker Dart Goblin Wizard Witch
Prince Elite Barbarians Wizard Witch Giant Skeleton
Wizard Firecracker Dart Goblin Witch Prince
Elite Barbarians Prince
Elite Barbarians Prince
Wizard Firecracker Elite Barbarians Witch Prince
Firecracker Elite Barbarians Dart Goblin Wizard Witch Prince
Wizard Witch Firecracker Dart Goblin Giant Skeleton
Elite Barbarians Dart Goblin Prince
Wizard Firecracker Elite Barbarians Dart Goblin Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Prince Giant Skeleton
Firecracker Elite Barbarians Wizard Prince
Giant Skeleton Elite Barbarians Witch Prince
Prince Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Witch Prince
Firecracker Wizard Dart Goblin Witch
Prince Elite Barbarians Dart Goblin Witch Giant Skeleton
Giant Skeleton Elite Barbarians Prince
Giant Skeleton Firecracker Elite Barbarians Witch Prince
Witch Dart Goblin
Elite Barbarians Dart Goblin Witch Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Wizard Witch
Wizard Firecracker Dart Goblin Witch
Elite Barbarians Witch Firecracker Dart Goblin Prince Giant Skeleton
Firecracker Elite Barbarians Dart Goblin Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Prince Giant Skeleton
Wizard Firecracker
Firecracker Wizard Dart Goblin Witch
Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Elite Barbarians Prince
Firecracker Dart Goblin Wizard Prince
Firecracker Dart Goblin Wizard
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin Prince
Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Prince
Firecracker Dart Goblin Wizard Witch
Prince Giant Skeleton
Wizard
Prince
Firecracker Wizard Witch
Witch
Firecracker Dart Goblin Wizard Witch
Wizard Witch Prince
Firecracker Dart Goblin
Elite Barbarians Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Wizard Witch
Elite Barbarians
Dart Goblin Wizard
Firecracker
Prince Giant Skeleton
Firecracker Wizard
Dart Goblin Witch Prince
Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Wizard Prince
Firecracker Dart Goblin Wizard
Giant Skeleton
Firecracker Elite Barbarians Dart Goblin Prince
Firecracker Elite Barbarians Dart Goblin Witch Giant Skeleton
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Prince Giant Skeleton
Prince
Firecracker Dart Goblin Wizard

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