My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Valkyrie Electro Wizard Magic Archer
The Log
Firecracker Elite Barbarians Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Valkyrie Electro Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Elite Barbarians Elixir Golem Electro Wizard Inferno Dragon Magic Archer
Poison
Firecracker Elixir Golem Electro Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Electro Wizard Inferno Dragon Magic Archer
Rocket
Elite Barbarians Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Fireball Valkyrie Electro Wizard Inferno Dragon Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Fireball Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians
Valkyrie Firecracker Fireball
Elixir Golem
Firecracker Fireball Inferno Dragon Magic Archer
Fireball
Elite Barbarians Elixir Golem Electro Wizard Magic Archer
Valkyrie
Elite Barbarians Firecracker Electro Wizard Magic Archer
Electro Wizard
Fireball Valkyrie Magic Archer
Inferno Dragon
Firecracker Elixir Golem
Magic Archer
Elixir Golem Fireball Valkyrie Electro Wizard

Defense Synergies 2 7

Firecracker
Valkyrie Electro Wizard
Elite Barbarians
Valkyrie
Elixir Golem
Fireball
Valkyrie Electro Wizard
Valkyrie
Firecracker Elite Barbarians Fireball Electro Wizard Magic Archer
Electro Wizard
Firecracker Fireball Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Electro Wizard
Magic Archer
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Electro Wizard Magic Archer
Elite Barbarians Inferno Dragon Firecracker Valkyrie Electro Wizard
Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Firecracker Valkyrie Electro Wizard
Firecracker Elite Barbarians Fireball Valkyrie
Fireball Firecracker Valkyrie Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Firecracker Fireball Magic Archer
Fireball Valkyrie Electro Wizard Magic Archer
Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Firecracker Fireball Magic Archer
Inferno Dragon Firecracker Fireball Electro Wizard Magic Archer
Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Firecracker Electro Wizard Magic Archer
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians Fireball Electro Wizard Inferno Dragon
Firecracker Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Firecracker Elite Barbarians Valkyrie Electro Wizard Magic Archer
Valkyrie Firecracker Fireball Electro Wizard Inferno Dragon Magic Archer
Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Firecracker Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians Valkyrie Inferno Dragon Magic Archer
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon
Firecracker Fireball Electro Wizard Magic Archer
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon
Electro Wizard Firecracker Elite Barbarians Fireball Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Firecracker Fireball Valkyrie Magic Archer
Elite Barbarians Electro Wizard Firecracker Fireball Valkyrie Inferno Dragon Magic Archer
Valkyrie Firecracker Elite Barbarians Fireball Electro Wizard Inferno Dragon Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Valkyrie
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Valkyrie Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Valkyrie Magic Archer
Inferno Dragon
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Elite Barbarians Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Inferno Dragon
Fireball Firecracker

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