My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Valkyrie Dark Prince Ice Wizard
The Log
Firecracker Elite Barbarians Elixir Golem Dark Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Valkyrie Dark Prince Ice Wizard
Fireball
Firecracker Elite Barbarians Elixir Golem Ice Wizard
Poison
Firecracker Elixir Golem Ice Wizard
Lightning
Elite Barbarians Valkyrie Dark Prince Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Elixir Golem Ice Wizard Valkyrie Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Valkyrie Dark Prince
Elite Barbarians
Valkyrie Rage Firecracker The Log
Elixir Golem
Firecracker Rage The Log Ice Wizard
Valkyrie
Elite Barbarians Firecracker Dark Prince
Rage
Elite Barbarians Elixir Golem Dark Prince
Dark Prince
Firecracker Valkyrie Rage Ice Wizard
The Log
Elite Barbarians Elixir Golem
Ice Wizard
Elixir Golem Dark Prince

Defense Synergies 4 8

Firecracker
Valkyrie The Log Dark Prince Ice Wizard
Elite Barbarians
Valkyrie Dark Prince The Log
Elixir Golem
Valkyrie
Firecracker Elite Barbarians The Log Ice Wizard
Rage
Dark Prince
Elite Barbarians Firecracker The Log Ice Wizard
The Log
Firecracker Elite Barbarians Valkyrie Dark Prince Ice Wizard
Ice Wizard
Firecracker Valkyrie Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Elite Barbarians Firecracker Valkyrie Dark Prince The Log Ice Wizard
Elite Barbarians Valkyrie Dark Prince Ice Wizard
Elite Barbarians Firecracker Valkyrie Dark Prince Ice Wizard
Firecracker Elite Barbarians Valkyrie Dark Prince The Log
The Log Firecracker Valkyrie Dark Prince Ice Wizard
Firecracker Ice Wizard
Valkyrie The Log
Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Valkyrie Dark Prince Ice Wizard
Valkyrie Ice Wizard Firecracker Dark Prince The Log
Firecracker Ice Wizard
Elite Barbarians Valkyrie Dark Prince The Log Ice Wizard
Valkyrie Firecracker Dark Prince The Log
Elite Barbarians
Elite Barbarians The Log
Firecracker Elite Barbarians Valkyrie Dark Prince
Valkyrie Firecracker Elite Barbarians Dark Prince The Log Ice Wizard
Valkyrie The Log Firecracker Dark Prince Ice Wizard
Elite Barbarians
Valkyrie Dark Prince Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Dark Prince
Firecracker Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Dark Prince The Log
Valkyrie Dark Prince Elite Barbarians The Log
Elite Barbarians Valkyrie Dark Prince
Firecracker Ice Wizard
Dark Prince Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Valkyrie Dark Prince
Firecracker Elite Barbarians Valkyrie Dark Prince The Log
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince The Log
Elite Barbarians Dark Prince Valkyrie
Firecracker Valkyrie
Elite Barbarians Firecracker Valkyrie Dark Prince The Log
Valkyrie Firecracker Elite Barbarians Dark Prince The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Valkyrie Dark Prince The Log
Firecracker Valkyrie Dark Prince The Log
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Elite Barbarians
Firecracker Valkyrie Dark Prince The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker Dark Prince The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Dark Prince Ice Wizard
Firecracker The Log Ice Wizard
The Log
Firecracker The Log
Elite Barbarians Firecracker Ice Wizard
Firecracker
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Dark Prince
Firecracker Ice Wizard
The Log
Firecracker Valkyrie Dark Prince
The Log Firecracker
Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Dark Prince The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: