My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Prince Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Prince Sparky
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Witch Sparky
The Log
Firecracker Elite Barbarians Elixir Golem Witch Prince Sparky
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Witch Prince Sparky
Fireball
Firecracker Elite Barbarians Elixir Golem Witch Sparky
Poison
Firecracker Elixir Golem Witch Sparky
Lightning
Elite Barbarians Witch Prince Sparky
Rocket
Elite Barbarians Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Witch Prince Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Elixir Golem Witch

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Prince Sparky Mega Knight
Elite Barbarians
Firecracker The Log Sparky Mega Knight
Elixir Golem
Firecracker Witch The Log Sparky
Witch
Elixir Golem Prince Mega Knight
Prince
Mega Knight Firecracker Witch The Log
The Log
Elite Barbarians Elixir Golem Prince Sparky Mega Knight
Sparky
Firecracker Elite Barbarians Elixir Golem The Log
Mega Knight
Prince Firecracker Elite Barbarians Witch The Log

Defense Synergies 2 9

Firecracker
The Log Prince Mega Knight
Elite Barbarians
The Log Mega Knight
Elixir Golem
Witch
Prince The Log Mega Knight
Prince
The Log Firecracker Witch
The Log
Firecracker Prince Elite Barbarians Witch Sparky Mega Knight
Sparky
The Log
Mega Knight
Firecracker Elite Barbarians Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Elite Barbarians Sparky Firecracker Witch Prince The Log Mega Knight
Witch Prince Sparky Mega Knight Elite Barbarians
Elite Barbarians Witch Prince Sparky Firecracker Mega Knight
Firecracker Elite Barbarians Prince The Log Sparky Mega Knight
The Log Firecracker Mega Knight
Firecracker Witch
The Log Sparky Mega Knight
Witch Sparky Elite Barbarians Prince
Elite Barbarians Firecracker Prince Sparky Mega Knight
Witch Firecracker The Log Mega Knight
Firecracker Witch
Prince Sparky Mega Knight Elite Barbarians Witch The Log
Sparky Mega Knight Firecracker Witch Prince The Log
Elite Barbarians Sparky Prince Mega Knight
Elite Barbarians Prince The Log Sparky Mega Knight
Sparky Mega Knight Firecracker Elite Barbarians Witch Prince
Mega Knight Firecracker Elite Barbarians Witch Prince The Log
Witch The Log Firecracker Mega Knight
Sparky Elite Barbarians Prince
Mega Knight Firecracker Elite Barbarians Witch Prince The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Prince Sparky
Firecracker Elite Barbarians Prince The Log Mega Knight
Mega Knight Elite Barbarians Witch Prince The Log Sparky
Prince Mega Knight Elite Barbarians The Log Sparky
Elite Barbarians Witch Prince Sparky Mega Knight
Firecracker Witch
Prince Sparky Elite Barbarians Witch
Mega Knight Elite Barbarians Prince Sparky
Mega Knight Firecracker Elite Barbarians Witch Prince The Log Sparky
Witch Sparky
Mega Knight Elite Barbarians Witch Prince Sparky
Mega Knight Elite Barbarians Prince The Log
Elite Barbarians Prince Mega Knight Witch Sparky
Firecracker Witch Sparky Mega Knight
Elite Barbarians Witch Sparky Firecracker Prince The Log
Mega Knight Firecracker Elite Barbarians Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker Prince The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker Witch
Firecracker Witch The Log Sparky
The Log Firecracker
The Log Firecracker
Elite Barbarians Prince Sparky
Firecracker Prince The Log Sparky
Firecracker
Firecracker Elite Barbarians The Log Sparky
Firecracker
Firecracker Elite Barbarians Prince The Log Sparky
Firecracker Witch The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Sparky
Firecracker Prince The Log Sparky Mega Knight
Firecracker Witch The Log Mega Knight
Prince The Log Sparky Mega Knight
Prince The Log Sparky
The Log
Firecracker The Log Witch Sparky Mega Knight
Witch
Firecracker The Log Witch Sparky
Witch Prince The Log Sparky Mega Knight
Firecracker The Log Sparky
Elite Barbarians Firecracker Witch Sparky
Firecracker Witch
Elite Barbarians Sparky
The Log Sparky Mega Knight
Firecracker Sparky
Prince Sparky Mega Knight
Firecracker The Log Sparky
Witch Prince
Firecracker Witch
The Log
Firecracker Prince Sparky Mega Knight
The Log Firecracker
Sparky
Firecracker Elite Barbarians Prince Sparky Mega Knight
Firecracker Elite Barbarians Witch The Log Sparky
Firecracker Witch
Firecracker Witch Prince The Log Sparky Mega Knight
Prince Sparky
Firecracker Sparky Mega Knight

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