My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards Witch Electro Dragon
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Elite Barbarians Guards Witch
The Log
Firecracker Elite Barbarians Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Elite Barbarians Battle Healer Guards Witch Electro Dragon
Fireball
Firecracker Elite Barbarians Battle Healer Witch Electro Dragon
Poison
Firecracker Battle Healer Guards Witch Electro Dragon
Lightning
Elite Barbarians Battle Healer Witch Electro Dragon
Rocket
Elite Barbarians Battle Healer Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Fireball Battle Healer Witch Electro Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Fireball Battle Healer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Battle Healer Golem
Elite Barbarians
Firecracker Fireball
Fireball
Golem Elite Barbarians
Battle Healer
Electro Dragon Firecracker Witch Golem
Guards
Witch
Battle Healer Golem
Electro Dragon
Battle Healer Golem
Golem
Fireball Electro Dragon Firecracker Battle Healer Witch

Defense Synergies 1 8

Firecracker
Battle Healer Guards Electro Dragon
Elite Barbarians
Fireball
Battle Healer
Battle Healer
Electro Dragon Firecracker Fireball Witch
Guards
Firecracker Witch Electro Dragon
Witch
Battle Healer Guards Electro Dragon
Electro Dragon
Battle Healer Firecracker Guards Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Elite Barbarians Firecracker Battle Healer Witch Electro Dragon
Witch Elite Barbarians Electro Dragon
Elite Barbarians Witch Firecracker Guards Electro Dragon
Firecracker Elite Barbarians Fireball Battle Healer
Fireball Firecracker Guards Electro Dragon
Firecracker Fireball Witch Electro Dragon
Fireball Battle Healer Electro Dragon
Witch Elite Barbarians
Elite Barbarians Guards Firecracker Battle Healer
Guards Witch Firecracker Fireball Electro Dragon
Firecracker Fireball Witch Electro Dragon
Elite Barbarians Fireball Battle Healer Guards Witch Electro Dragon
Fireball Firecracker Guards Witch Electro Dragon
Elite Barbarians
Elite Barbarians Fireball
Firecracker Elite Barbarians Fireball Witch Electro Dragon
Fireball Firecracker Elite Barbarians Battle Healer Guards Witch Electro Dragon
Witch Firecracker Fireball Battle Healer Guards Electro Dragon
Elite Barbarians
Firecracker Elite Barbarians Fireball Battle Healer Guards Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Battle Healer Witch
Fireball Firecracker Elite Barbarians Battle Healer Electro Dragon
Guards Elite Barbarians Battle Healer Witch Electro Dragon
Guards Elite Barbarians Fireball Battle Healer
Elite Barbarians Battle Healer Guards Witch
Firecracker Fireball Witch Electro Dragon
Guards Elite Barbarians Fireball Battle Healer Witch
Elite Barbarians Battle Healer
Electro Dragon Firecracker Elite Barbarians Fireball Witch
Witch Guards
Elite Barbarians Guards Witch Electro Dragon
Elite Barbarians Fireball Guards
Elite Barbarians Fireball Guards Witch
Firecracker Fireball Witch Electro Dragon
Elite Barbarians Guards Witch Electro Dragon Firecracker Fireball Battle Healer
Firecracker Elite Barbarians Fireball Battle Healer Witch Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball Witch Electro Dragon
Firecracker Witch
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Elite Barbarians Fireball Guards Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Firecracker Elite Barbarians Fireball
Firecracker Fireball Electro Dragon
Firecracker Elite Barbarians Fireball
Firecracker Fireball Witch Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Witch Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Firecracker Fireball Witch Electro Dragon
Witch
Firecracker Fireball Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball Firecracker
Elite Barbarians Firecracker Fireball Witch Electro Dragon
Electro Dragon Firecracker Fireball Guards Witch
Elite Barbarians Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball
Fireball Guards Witch Electro Dragon
Fireball Firecracker Witch Electro Dragon
Fireball
Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Firecracker Elite Barbarians Fireball Guards Witch
Firecracker Fireball Witch Electro Dragon
Electro Dragon Firecracker Fireball Witch
Fireball Firecracker Electro Dragon

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