My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Firecracker Elite Barbarians Furnace Royal Ghost Magic Archer
The Log
Firecracker Elite Barbarians Hog Rider Furnace
Earthquake
Firecracker Hog Rider Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Elite Barbarians Hog Rider Royal Ghost Magic Archer
Fireball
Firecracker Elite Barbarians Hog Rider Furnace Magic Archer
Poison
Firecracker Furnace Magic Archer
Lightning
Elite Barbarians Furnace Magic Archer
Rocket
Elite Barbarians Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Fireball Hog Rider Furnace Magic Archer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Fireball Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Mega Knight
Elite Barbarians
Firecracker Fireball Hog Rider Furnace Royal Ghost Mega Knight
Fireball
Hog Rider Elite Barbarians Magic Archer Mega Knight
Hog Rider
Firecracker Fireball Elite Barbarians Furnace Magic Archer Mega Knight
Furnace
Elite Barbarians Hog Rider Royal Ghost
Royal Ghost
Elite Barbarians Furnace Magic Archer Mega Knight
Magic Archer
Fireball Hog Rider Royal Ghost Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Hog Rider Royal Ghost Magic Archer

Defense Synergies 0 7

Firecracker
Mega Knight
Elite Barbarians
Mega Knight
Fireball
Mega Knight
Hog Rider
Furnace
Royal Ghost Magic Archer
Royal Ghost
Furnace Mega Knight
Magic Archer
Furnace Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Elite Barbarians Firecracker Furnace Mega Knight
Furnace Mega Knight Elite Barbarians
Elite Barbarians Firecracker Furnace Mega Knight
Firecracker Elite Barbarians Fireball Mega Knight
Fireball Firecracker Furnace Royal Ghost Magic Archer Mega Knight
Furnace Firecracker Fireball Magic Archer
Fireball Magic Archer Mega Knight
Elite Barbarians Furnace
Elite Barbarians Firecracker Royal Ghost Mega Knight
Firecracker Fireball Furnace Royal Ghost Magic Archer Mega Knight
Firecracker Fireball Furnace Magic Archer
Furnace Mega Knight Elite Barbarians Fireball
Fireball Mega Knight Firecracker Furnace Royal Ghost Magic Archer
Elite Barbarians Furnace Mega Knight
Elite Barbarians Fireball Furnace Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Furnace
Fireball Mega Knight Firecracker Elite Barbarians Furnace Royal Ghost Magic Archer
Furnace Firecracker Fireball Royal Ghost Magic Archer Mega Knight
Elite Barbarians
Royal Ghost Mega Knight Firecracker Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Furnace Royal Ghost
Fireball Firecracker Elite Barbarians Royal Ghost Magic Archer Mega Knight
Mega Knight Elite Barbarians Furnace
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight
Firecracker Fireball Furnace Magic Archer
Elite Barbarians Fireball Furnace
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball Magic Archer
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball
Firecracker Fireball Furnace Magic Archer Mega Knight
Elite Barbarians Firecracker Fireball Furnace Magic Archer
Mega Knight Firecracker Elite Barbarians Fireball Royal Ghost Magic Archer
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Royal Ghost
Firecracker Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Furnace Magic Archer Mega Knight
Firecracker Fireball Furnace Magic Archer
Firecracker Furnace Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Elite Barbarians Fireball
Firecracker Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Elite Barbarians Fireball Furnace Magic Archer
Firecracker Fireball Furnace Magic Archer
Magic Archer Firecracker Fireball Furnace Mega Knight
Fireball
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Firecracker Fireball Furnace Magic Archer Mega Knight
Firecracker Fireball Royal Ghost Magic Archer
Fireball Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Elite Barbarians Firecracker Fireball Furnace Magic Archer
Firecracker Fireball
Elite Barbarians Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Royal Ghost Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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