My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Prince
Fireball
Firecracker Elite Barbarians Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Skeleton Army Fireball Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Prince Mega Knight
Elite Barbarians
Firecracker Fireball The Log Mega Knight
Fireball
Mirror Elite Barbarians The Log Mega Knight
Mirror
Fireball The Log Firecracker Skeleton Army
Skeleton Army
Mirror
Prince
Mega Knight Firecracker The Log
The Log
Mirror Elite Barbarians Fireball Prince Mega Knight
Mega Knight
Prince Firecracker Elite Barbarians Fireball The Log

Defense Synergies 5 12

Firecracker
The Log Mirror Skeleton Army Prince Mega Knight
Elite Barbarians
The Log Mega Knight
Fireball
Mirror The Log Mega Knight
Mirror
Fireball Skeleton Army Firecracker The Log Mega Knight
Skeleton Army
Mirror Firecracker Prince The Log
Prince
The Log Firecracker Skeleton Army
The Log
Firecracker Fireball Prince Elite Barbarians Mirror Skeleton Army Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Elite Barbarians Skeleton Army Firecracker Prince The Log Mega Knight
Skeleton Army Prince Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Prince Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army Prince The Log Mega Knight
Fireball Skeleton Army The Log Firecracker Mega Knight
Firecracker Fireball
Fireball The Log Mega Knight
Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Firecracker Prince Mega Knight
Skeleton Army Firecracker Fireball The Log Mega Knight
Firecracker Fireball
Skeleton Army Prince Mega Knight Elite Barbarians Fireball The Log
Fireball Skeleton Army Mega Knight Firecracker Prince The Log
Elite Barbarians Skeleton Army Prince Mega Knight
Skeleton Army Elite Barbarians Fireball Prince The Log Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army Prince
Fireball Mega Knight Firecracker Elite Barbarians Skeleton Army Prince The Log
The Log Firecracker Fireball Mega Knight
Elite Barbarians Prince
Skeleton Army Mega Knight Firecracker Elite Barbarians Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball Prince
Fireball Firecracker Elite Barbarians Prince The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Prince The Log
Skeleton Army Prince Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Prince Mega Knight
Firecracker Fireball
Skeleton Army Prince Elite Barbarians Fireball
Mega Knight Elite Barbarians Skeleton Army Prince
Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army Prince The Log
Skeleton Army
Mega Knight Elite Barbarians Prince
Skeleton Army Mega Knight Elite Barbarians Fireball Prince The Log
Elite Barbarians Skeleton Army Prince Mega Knight Fireball
Firecracker Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Fireball Prince The Log
Mega Knight Firecracker Elite Barbarians Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball Prince
Firecracker Fireball Prince The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball Prince The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball Prince The Log Mega Knight
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball Prince The Log Mega Knight
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball The Log
Fireball Skeleton Army Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Prince Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log Mega Knight
Prince
Fireball Firecracker Mega Knight

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