My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Skeleton Army Witch
The Log
Firecracker Elite Barbarians Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Skeleton Army Witch
Fireball
Firecracker Elite Barbarians Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Fireball Valkyrie Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Valkyrie Firecracker Fireball The Log Mega Knight
Fireball
Elite Barbarians The Log Mega Knight
Valkyrie
Elite Barbarians Firecracker Witch
Skeleton Army
Witch
Valkyrie Mega Knight
The Log
Elite Barbarians Fireball Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Witch The Log

Defense Synergies 4 12

Firecracker
Valkyrie The Log Skeleton Army Mega Knight
Elite Barbarians
Valkyrie The Log Mega Knight
Fireball
The Log Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Fireball Witch The Log
Skeleton Army
Firecracker The Log
Witch
Valkyrie The Log Mega Knight
The Log
Firecracker Fireball Elite Barbarians Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie The Log
Elite Barbarians Skeleton Army Firecracker Valkyrie Witch The Log Mega Knight
Skeleton Army Witch Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Witch Firecracker Valkyrie Mega Knight
Firecracker Elite Barbarians Fireball Valkyrie Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Firecracker Valkyrie Mega Knight
Firecracker Fireball Witch
Fireball Valkyrie The Log Mega Knight
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Firecracker Fireball The Log Mega Knight
Firecracker Fireball Witch
Skeleton Army Mega Knight Elite Barbarians Fireball Valkyrie Witch The Log
Fireball Valkyrie Skeleton Army Mega Knight Firecracker Witch The Log
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Fireball The Log Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Mega Knight Firecracker Elite Barbarians Skeleton Army Witch The Log
Valkyrie Witch The Log Firecracker Fireball Mega Knight
Elite Barbarians
Valkyrie Skeleton Army Mega Knight Firecracker Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Elite Barbarians Fireball Witch
Fireball Firecracker Elite Barbarians Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie Witch The Log
Valkyrie Skeleton Army Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Valkyrie Skeleton Army Witch Mega Knight
Firecracker Fireball Witch
Skeleton Army Elite Barbarians Fireball Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Mega Knight Firecracker Elite Barbarians Fireball Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Elite Barbarians Valkyrie Witch
Skeleton Army Mega Knight Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Skeleton Army Mega Knight Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Firecracker Fireball Valkyrie The Log
Valkyrie Mega Knight Firecracker Elite Barbarians Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log Mega Knight
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball Valkyrie Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie Witch Mega Knight
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Witch
Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball Skeleton Army Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker Valkyrie Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log Mega Knight
Fireball Firecracker Mega Knight

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