My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Wizard Witch Lumberjack
The Log
Firecracker Elite Barbarians Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Wizard Witch P.E.K.K.A Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Witch Lumberjack
Poison
Firecracker Wizard Witch
Lightning
Elite Barbarians Wizard Witch Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Lumberjack Golden Knight Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Lumberjack Golden Knight

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians
Firecracker Fireball Wizard Lumberjack Golden Knight
Fireball
Elite Barbarians Golden Knight
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Witch
P.E.K.K.A Lumberjack
P.E.K.K.A
Firecracker Wizard Witch Lumberjack
Lumberjack
Firecracker Elite Barbarians Wizard Witch P.E.K.K.A
Golden Knight
Elite Barbarians Fireball

Defense Synergies 0 11

Firecracker
P.E.K.K.A Lumberjack Golden Knight
Elite Barbarians
Wizard Golden Knight
Fireball
Lumberjack Golden Knight
Wizard
Elite Barbarians P.E.K.K.A Lumberjack Golden Knight
Witch
Lumberjack
P.E.K.K.A
Firecracker Wizard
Lumberjack
Firecracker Fireball Wizard Witch
Golden Knight
Firecracker Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Golden Knight
Elite Barbarians P.E.K.K.A Lumberjack Firecracker Witch
Witch P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Lumberjack Firecracker
Firecracker Elite Barbarians Fireball P.E.K.K.A Lumberjack
Fireball Firecracker Lumberjack
Firecracker Fireball Wizard Witch
Fireball P.E.K.K.A Golden Knight
Witch P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Firecracker Lumberjack
Witch Firecracker Fireball Wizard Lumberjack
Firecracker Fireball Wizard Witch
P.E.K.K.A Lumberjack Elite Barbarians Fireball Wizard Witch
Fireball Wizard Firecracker Witch P.E.K.K.A Lumberjack Golden Knight
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians Fireball P.E.K.K.A Lumberjack
Wizard Firecracker Elite Barbarians Fireball Witch P.E.K.K.A Lumberjack
Fireball Firecracker Elite Barbarians Wizard Witch Lumberjack Golden Knight
Wizard Witch Firecracker Fireball Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Firecracker Elite Barbarians Fireball Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Firecracker Elite Barbarians Wizard Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Witch Golden Knight
P.E.K.K.A Lumberjack Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Witch Lumberjack
Firecracker Fireball Wizard Witch
P.E.K.K.A Elite Barbarians Fireball Witch Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Firecracker Elite Barbarians Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch Lumberjack Golden Knight
P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard Witch Lumberjack Golden Knight
Wizard Firecracker Fireball Witch
Elite Barbarians Witch Firecracker Fireball P.E.K.K.A Lumberjack Golden Knight
Firecracker Elite Barbarians Fireball Wizard Witch P.E.K.K.A Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Golden Knight
Firecracker Fireball Golden Knight
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard Golden Knight
Elite Barbarians Fireball Lumberjack
Firecracker Fireball Wizard Golden Knight
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball Golden Knight
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Wizard Witch Golden Knight
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Witch Golden Knight
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard Witch
Witch
Firecracker Fireball Wizard Witch Golden Knight
Fireball Wizard Witch Golden Knight
Fireball Firecracker Golden Knight
Elite Barbarians Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Fireball Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard Lumberjack
Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Fireball Witch Golden Knight
Firecracker Fireball Witch
Firecracker Fireball Witch Golden Knight
P.E.K.K.A
Fireball Firecracker Wizard

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