My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Magic Archer Lumberjack Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Lumberjack Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider Skeleton King
Giant Snowball
Electro Dragon Lumberjack Ram Rider Skeleton King
Zap
Firecracker Ram Rider Skeleton King
Barbarian Barrel
Firecracker Elite Barbarians Magic Archer Lumberjack Skeleton King
The Log
Firecracker Elite Barbarians Lumberjack Ram Rider Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Elite Barbarians Electro Dragon Magic Archer Lumberjack Ram Rider Skeleton King
Fireball
Firecracker Elite Barbarians Electro Dragon Magic Archer Lumberjack Ram Rider Skeleton King
Poison
Firecracker Electro Dragon Magic Archer Skeleton King
Lightning
Elite Barbarians Electro Dragon Magic Archer Lumberjack Ram Rider Skeleton King
Rocket
Elite Barbarians Electro Dragon Magic Archer Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Magic Archer Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Magic Archer Lumberjack Skeleton King Electro Dragon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Magic Archer Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Lumberjack Ram Rider
Elite Barbarians
Firecracker Fireball Lumberjack
Fireball
Elite Barbarians Magic Archer Ram Rider Skeleton King
Electro Dragon
Magic Archer
Magic Archer
Ram Rider Fireball Electro Dragon Lumberjack
Lumberjack
Firecracker Elite Barbarians Magic Archer Ram Rider
Ram Rider
Magic Archer Firecracker Fireball Lumberjack
Skeleton King
Fireball

Defense Synergies 0 8

Firecracker
Electro Dragon Lumberjack
Elite Barbarians
Fireball
Lumberjack Ram Rider
Electro Dragon
Firecracker Lumberjack
Magic Archer
Lumberjack Ram Rider
Lumberjack
Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Ram Rider
Fireball Magic Archer Lumberjack
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Elite Barbarians Lumberjack Firecracker Electro Dragon Ram Rider
Lumberjack Ram Rider Elite Barbarians Electro Dragon
Elite Barbarians Lumberjack Firecracker Electro Dragon Ram Rider Skeleton King
Firecracker Elite Barbarians Fireball Lumberjack
Fireball Firecracker Electro Dragon Magic Archer Lumberjack
Ram Rider Firecracker Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer Ram Rider
Elite Barbarians Lumberjack Skeleton King
Elite Barbarians Firecracker Lumberjack
Firecracker Fireball Electro Dragon Magic Archer Lumberjack Ram Rider Skeleton King
Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Lumberjack Elite Barbarians Fireball Electro Dragon Ram Rider
Fireball Firecracker Electro Dragon Magic Archer Lumberjack Skeleton King
Elite Barbarians Lumberjack Ram Rider Skeleton King
Elite Barbarians Fireball Lumberjack Ram Rider
Firecracker Elite Barbarians Fireball Electro Dragon Lumberjack
Fireball Firecracker Elite Barbarians Electro Dragon Magic Archer Lumberjack Ram Rider
Firecracker Fireball Electro Dragon Magic Archer Lumberjack Ram Rider
Elite Barbarians Lumberjack Ram Rider
Firecracker Elite Barbarians Fireball Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Electro Dragon Magic Archer Lumberjack
Lumberjack Elite Barbarians Electro Dragon Ram Rider
Lumberjack Elite Barbarians Fireball Ram Rider
Elite Barbarians Lumberjack Ram Rider
Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Elite Barbarians Fireball Lumberjack Ram Rider
Elite Barbarians Lumberjack
Electro Dragon Firecracker Elite Barbarians Fireball Magic Archer
Elite Barbarians Electro Dragon Lumberjack
Elite Barbarians Fireball
Elite Barbarians Fireball Lumberjack Ram Rider Skeleton King
Firecracker Fireball Electro Dragon Magic Archer
Elite Barbarians Electro Dragon Firecracker Fireball Magic Archer Lumberjack Skeleton King
Firecracker Elite Barbarians Fireball Electro Dragon Magic Archer Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Electro Dragon
Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Fireball Electro Dragon Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Firecracker Magic Archer
Fireball Firecracker Electro Dragon Magic Archer Ram Rider
Fireball Firecracker Electro Dragon Ram Rider
Elite Barbarians Fireball Electro Dragon Lumberjack
Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Fireball Firecracker Electro Dragon Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Magic Archer Firecracker Fireball Electro Dragon
Fireball
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Electro Dragon Magic Archer Ram Rider
Fireball Electro Dragon Magic Archer Ram Rider
Fireball Firecracker Magic Archer
Elite Barbarians Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball
Elite Barbarians Fireball
Fireball Electro Dragon Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Firecracker Electro Dragon Magic Archer Ram Rider
Fireball
Fireball Firecracker Electro Dragon Magic Archer Lumberjack
Firecracker Fireball Electro Dragon Magic Archer Skeleton King
Fireball
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Firecracker Elite Barbarians Fireball Magic Archer Skeleton King
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball Magic Archer
Fireball Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: