My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Cannon Cart Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Barbarian Barrel Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Cannon Cart Bandit
Giant Snowball
Zap
Firecracker Cannon Cart Bandit
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Hunter Cannon Cart Royal Ghost Bandit
The Log
Firecracker Elite Barbarians Heal Spirit Hunter Cannon Cart Bandit
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Elite Barbarians Heal Spirit Hunter Cannon Cart Royal Ghost Bandit
Fireball
Firecracker Elite Barbarians Hunter Cannon Cart Bandit
Poison
Firecracker Hunter
Lightning
Elite Barbarians Hunter Cannon Cart Bandit
Rocket
Elite Barbarians Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Firecracker Royal Ghost Bandit Hunter Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Firecracker Royal Ghost

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Barbarian Barrel Cannon Cart Bandit
Elite Barbarians
Heal Spirit Firecracker Barbarian Barrel Royal Ghost Bandit
Heal Spirit
Elite Barbarians Hunter Cannon Cart Bandit
Barbarian Barrel
Cannon Cart Firecracker Elite Barbarians Hunter Bandit
Hunter
Heal Spirit Barbarian Barrel Cannon Cart Bandit
Cannon Cart
Barbarian Barrel Firecracker Heal Spirit Hunter Royal Ghost Bandit
Royal Ghost
Elite Barbarians Cannon Cart Bandit
Bandit
Firecracker Elite Barbarians Heal Spirit Barbarian Barrel Hunter Cannon Cart Royal Ghost

Defense Synergies 0 11

Firecracker
Barbarian Barrel Hunter Bandit
Elite Barbarians
Hunter
Heal Spirit
Barbarian Barrel
Firecracker Hunter Cannon Cart Bandit
Hunter
Firecracker Elite Barbarians Barbarian Barrel Cannon Cart Bandit
Cannon Cart
Barbarian Barrel Hunter Royal Ghost Bandit
Royal Ghost
Cannon Cart
Bandit
Firecracker Barbarian Barrel Hunter Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Barbarian Barrel
Elite Barbarians Hunter Firecracker Cannon Cart Bandit
Hunter Elite Barbarians Cannon Cart Bandit
Elite Barbarians Hunter Firecracker Cannon Cart Bandit
Firecracker Elite Barbarians Barbarian Barrel
Barbarian Barrel Firecracker Hunter Cannon Cart Royal Ghost Bandit
Hunter Firecracker
Barbarian Barrel Cannon Cart Bandit
Hunter Elite Barbarians
Elite Barbarians Firecracker Barbarian Barrel Hunter Cannon Cart Royal Ghost Bandit
Firecracker Barbarian Barrel Hunter Cannon Cart Royal Ghost Bandit
Hunter Firecracker
Hunter Elite Barbarians Cannon Cart Bandit
Firecracker Barbarian Barrel Hunter Cannon Cart Royal Ghost
Elite Barbarians Hunter Cannon Cart Bandit
Elite Barbarians Hunter Bandit
Firecracker Elite Barbarians Hunter Cannon Cart
Firecracker Elite Barbarians Barbarian Barrel Hunter Cannon Cart Royal Ghost Bandit
Barbarian Barrel Hunter Firecracker Cannon Cart Royal Ghost Bandit
Elite Barbarians Hunter Cannon Cart
Royal Ghost Firecracker Elite Barbarians Barbarian Barrel Hunter Cannon Cart Bandit
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Barbarian Barrel Cannon Cart Royal Ghost Bandit
Bandit Firecracker Elite Barbarians Barbarian Barrel Hunter Cannon Cart Royal Ghost
Bandit Elite Barbarians Hunter Cannon Cart
Hunter Elite Barbarians Barbarian Barrel Cannon Cart Bandit
Elite Barbarians Hunter Cannon Cart Bandit
Firecracker Hunter
Elite Barbarians Hunter Cannon Cart Bandit
Elite Barbarians Hunter Cannon Cart
Firecracker Elite Barbarians Barbarian Barrel Cannon Cart Bandit
Elite Barbarians Hunter Cannon Cart
Elite Barbarians
Elite Barbarians Cannon Cart Hunter Bandit
Firecracker Cannon Cart
Elite Barbarians Firecracker Barbarian Barrel Hunter Cannon Cart
Firecracker Elite Barbarians Barbarian Barrel Hunter Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Royal Ghost Bandit
Firecracker Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Cannon Cart Bandit
Cannon Cart Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Hunter
Firecracker
Firecracker Barbarian Barrel Hunter
Firecracker Bandit
Elite Barbarians
Firecracker Barbarian Barrel Cannon Cart Bandit
Firecracker
Firecracker Elite Barbarians Barbarian Barrel Hunter Cannon Cart Bandit
Firecracker Barbarian Barrel Cannon Cart Bandit
Firecracker Elite Barbarians Barbarian Barrel Cannon Cart
Firecracker Barbarian Barrel Hunter Cannon Cart Bandit
Firecracker Barbarian Barrel Cannon Cart Bandit
Barbarian Barrel
Firecracker Barbarian Barrel Hunter Bandit
Firecracker Barbarian Barrel
Barbarian Barrel Cannon Cart
Firecracker Barbarian Barrel Hunter
Firecracker Barbarian Barrel Hunter Royal Ghost Bandit
Bandit
Firecracker Barbarian Barrel Bandit
Elite Barbarians Firecracker Hunter
Firecracker
Elite Barbarians
Hunter Bandit
Firecracker
Firecracker
Barbarian Barrel Cannon Cart Bandit
Firecracker Hunter
Barbarian Barrel
Firecracker Hunter Cannon Cart
Firecracker
Firecracker Elite Barbarians Cannon Cart
Firecracker Elite Barbarians
Firecracker
Firecracker Barbarian Barrel Cannon Cart Royal Ghost Bandit
Cannon Cart
Firecracker

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