My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Tower Dark Prince Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Dark Prince
The Log
Firecracker Elite Barbarians Dark Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Dark Prince Inferno Dragon
Fireball
Firecracker Elite Barbarians Inferno Tower Inferno Dragon
Poison
Firecracker Inferno Tower
Lightning
Elite Barbarians Inferno Tower Dark Prince Inferno Dragon
Rocket
Elite Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Dark Prince Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Dark Prince Freeze Inferno Dragon Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Dark Prince Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Tornado Dark Prince Inferno Dragon Mega Knight
Elite Barbarians
Firecracker Mega Knight
Inferno Tower
Tornado
Firecracker Dark Prince Freeze Mega Knight
Dark Prince
Firecracker Tornado
Freeze
Tornado
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Elite Barbarians Tornado

Defense Synergies 1 13

Firecracker
Inferno Tower Tornado Dark Prince Mega Knight
Elite Barbarians
Dark Prince Mega Knight
Inferno Tower
Firecracker Tornado Dark Prince Mega Knight
Tornado
Firecracker Inferno Tower Dark Prince Inferno Dragon Mega Knight
Dark Prince
Elite Barbarians Firecracker Inferno Tower Tornado
Freeze
Mega Knight
Inferno Dragon
Tornado Mega Knight
Mega Knight
Firecracker Elite Barbarians Inferno Tower Tornado Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Elite Barbarians Inferno Tower Inferno Dragon Firecracker Dark Prince Mega Knight
Inferno Tower Tornado Mega Knight Elite Barbarians Dark Prince Freeze Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon Firecracker Dark Prince Mega Knight
Firecracker Elite Barbarians Tornado Dark Prince Mega Knight
Tornado Freeze Firecracker Dark Prince Mega Knight
Inferno Tower Tornado Inferno Dragon Firecracker Freeze
Inferno Tower Mega Knight
Inferno Tower Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker Inferno Tower Dark Prince Mega Knight
Firecracker Tornado Dark Prince Freeze Mega Knight
Inferno Tower Inferno Dragon Firecracker Tornado
Inferno Tower Mega Knight Elite Barbarians Dark Prince Freeze
Mega Knight Firecracker Tornado Dark Prince Freeze
Elite Barbarians Inferno Tower Inferno Dragon Mega Knight
Inferno Tower Tornado Elite Barbarians Freeze Inferno Dragon Mega Knight
Mega Knight Firecracker Elite Barbarians Inferno Tower Tornado Dark Prince
Mega Knight Firecracker Elite Barbarians Tornado Dark Prince
Tornado Freeze Firecracker Dark Prince Inferno Dragon Mega Knight
Elite Barbarians Inferno Tower Tornado Inferno Dragon
Dark Prince Mega Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Dark Prince
Firecracker Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Inferno Tower Dark Prince
Dark Prince Mega Knight Elite Barbarians Inferno Tower Tornado
Inferno Tower Elite Barbarians Dark Prince Inferno Dragon Mega Knight
Firecracker Tornado Freeze
Dark Prince Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Elite Barbarians Dark Prince Inferno Dragon
Freeze Mega Knight Firecracker Elite Barbarians Inferno Tower Tornado Dark Prince Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Inferno Tower Dark Prince
Mega Knight Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince Mega Knight Inferno Tower
Firecracker Mega Knight
Elite Barbarians Inferno Tower Firecracker Tornado Dark Prince Freeze Inferno Dragon
Mega Knight Firecracker Elite Barbarians Inferno Tower Dark Prince Freeze Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Tornado
Firecracker Dark Prince Freeze
Firecracker Dark Prince Mega Knight
Firecracker Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
Firecracker Tornado
Elite Barbarians Tornado
Firecracker Tornado Dark Prince
Firecracker Tornado
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Tornado Freeze
Firecracker Dark Prince Mega Knight
Firecracker Tornado Mega Knight
Mega Knight
Tornado
Tornado
Firecracker Tornado Freeze Dark Prince Mega Knight
Inferno Dragon
Firecracker Tornado
Tornado Mega Knight
Firecracker Tornado
Elite Barbarians Firecracker Tornado
Firecracker Freeze
Elite Barbarians
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Dark Prince Freeze
Firecracker Tornado
Freeze
Firecracker Dark Prince Mega Knight
Firecracker
Tornado
Firecracker Elite Barbarians Dark Prince Mega Knight
Firecracker Elite Barbarians Tornado Freeze
Firecracker Tornado
Firecracker Tornado Dark Prince Freeze Mega Knight
Inferno Dragon
Firecracker Mega Knight

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