My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Magic Archer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Elite Barbarians Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians
Rage Firecracker Lumberjack Golden Knight
Mini P.E.K.K.A
Firecracker Rage Electro Wizard Magic Archer Lumberjack
Rage
Elite Barbarians Mini P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard
Mini P.E.K.K.A Rage Magic Archer Lumberjack
Magic Archer
Mini P.E.K.K.A Electro Wizard Lumberjack Golden Knight
Lumberjack
Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer
Golden Knight
Elite Barbarians Rage Magic Archer

Defense Synergies 1 10

Firecracker
Mini P.E.K.K.A Electro Wizard Lumberjack Golden Knight
Elite Barbarians
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Elite Barbarians Magic Archer
Rage
Electro Wizard
Mini P.E.K.K.A Firecracker Magic Archer Lumberjack
Magic Archer
Mini P.E.K.K.A Electro Wizard Lumberjack
Lumberjack
Firecracker Electro Wizard Magic Archer
Golden Knight
Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer Golden Knight
Elite Barbarians Mini P.E.K.K.A Lumberjack Firecracker Electro Wizard
Mini P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard Firecracker Magic Archer
Electro Wizard Magic Archer Golden Knight
Mini P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Firecracker Magic Archer Lumberjack
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack Golden Knight
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Elite Barbarians Electro Wizard Magic Archer Lumberjack Golden Knight
Firecracker Electro Wizard Magic Archer Lumberjack
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer Lumberjack
Lumberjack Elite Barbarians Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A Lumberjack Golden Knight
Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Golden Knight
Firecracker Magic Archer
Elite Barbarians Electro Wizard Firecracker Mini P.E.K.K.A Magic Archer Lumberjack Golden Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Golden Knight
Firecracker Electro Wizard Magic Archer Golden Knight
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Golden Knight
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Electro Wizard Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer Golden Knight
Magic Archer Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Firecracker Magic Archer Golden Knight
Magic Archer
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer Golden Knight
Magic Archer Golden Knight
Firecracker Magic Archer Golden Knight
Elite Barbarians Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Elite Barbarians Mini P.E.K.K.A
Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Firecracker Magic Archer
Firecracker Elite Barbarians
Firecracker Elite Barbarians Electro Wizard Magic Archer Golden Knight
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Golden Knight
Firecracker

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