My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon
Fireball
Firecracker Elite Barbarians Balloon
Poison
Firecracker Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon
Rocket
Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mini P.E.K.K.A Valkyrie Balloon Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon Mega Knight
Elite Barbarians
Valkyrie Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Electro Giant The Log Mega Knight
Valkyrie
Elite Barbarians Balloon Firecracker Mini P.E.K.K.A
Balloon
Valkyrie Firecracker The Log Mega Knight
Electro Giant
Mini P.E.K.K.A
The Log
Elite Barbarians Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Balloon The Log

Defense Synergies 4 9

Firecracker
Valkyrie The Log Mini P.E.K.K.A Mega Knight
Elite Barbarians
Valkyrie Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Firecracker Elite Barbarians Valkyrie Electro Giant
Valkyrie
Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Balloon
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Elite Barbarians Valkyrie Mega Knight
Mega Knight
Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Elite Barbarians Mini P.E.K.K.A Firecracker Valkyrie The Log Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Firecracker Valkyrie Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Firecracker Valkyrie Mega Knight
Firecracker
Valkyrie Electro Giant The Log Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Firecracker Electro Giant The Log Mega Knight
Firecracker
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie The Log
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A Electro Giant The Log Mega Knight
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie
Mega Knight Firecracker Elite Barbarians Valkyrie The Log
Valkyrie The Log Firecracker Mega Knight
Mini P.E.K.K.A Elite Barbarians
Valkyrie Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians Electro Giant
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Electro Giant
Mini P.E.K.K.A Elite Barbarians Valkyrie
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie The Log
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Mega Knight Elite Barbarians Valkyrie Electro Giant The Log
Elite Barbarians Mini P.E.K.K.A Mega Knight Valkyrie
Firecracker Valkyrie Electro Giant Mega Knight
Elite Barbarians Electro Giant Firecracker Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Electro Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Valkyrie The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker Valkyrie Electro Giant The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Electro Giant The Log Valkyrie Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Elite Barbarians Firecracker Electro Giant
Firecracker Electro Giant
Elite Barbarians Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker
The Log
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
The Log Firecracker
Electro Giant
Firecracker Elite Barbarians Mega Knight
Electro Giant Firecracker Elite Barbarians The Log
Firecracker
Firecracker Electro Giant The Log Mega Knight

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