My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Firecracker Elite Barbarians Witch Magic Archer Skeleton King
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Magic Archer Skeleton King
Fireball
Firecracker Elite Barbarians Witch Magic Archer Skeleton King
Poison
Firecracker Witch Magic Archer Skeleton King
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Magic Archer Skeleton King
Rocket
Elite Barbarians Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mini P.E.K.K.A Magic Archer Skeleton King Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Mini P.E.K.K.A Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians
Firecracker The Log
Mini P.E.K.K.A
Firecracker The Log Magic Archer
Witch
P.E.K.K.A Skeleton King
P.E.K.K.A
Magic Archer Firecracker Witch The Log
The Log
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log
Skeleton King
Witch

Defense Synergies 3 8

Firecracker
The Log Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Firecracker Elite Barbarians Witch Magic Archer
Witch
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Witch Magic Archer
Magic Archer
Mini P.E.K.K.A The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Firecracker Witch The Log
Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Firecracker Skeleton King
Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log
The Log Firecracker Magic Archer
Firecracker Witch Magic Archer
P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians Skeleton King
Elite Barbarians Firecracker Mini P.E.K.K.A
Witch Firecracker The Log Magic Archer Skeleton King
Firecracker Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Witch The Log
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log Magic Archer Skeleton King
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton King
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A
Firecracker Elite Barbarians Witch The Log Magic Archer
Witch The Log Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Firecracker Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch P.E.K.K.A
Firecracker Elite Barbarians Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
Firecracker Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians Mini P.E.K.K.A Witch The Log Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Witch
P.E.K.K.A Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Witch Skeleton King
Firecracker Witch Magic Archer
Elite Barbarians Witch Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer Skeleton King
Firecracker Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians The Log Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians The Log Magic Archer
Firecracker Witch The Log Magic Archer
Magic Archer Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Magic Archer
Firecracker Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker The Log Witch Magic Archer
Witch
Firecracker The Log Witch Magic Archer
Witch The Log Magic Archer
Firecracker The Log Magic Archer
Elite Barbarians Firecracker Witch Magic Archer
Firecracker Witch
Elite Barbarians Mini P.E.K.K.A
The Log Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Witch Magic Archer
Firecracker Witch Magic Archer
The Log
Firecracker Mini P.E.K.K.A Magic Archer
The Log Firecracker Magic Archer Skeleton King
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Witch The Log Magic Archer Skeleton King
Firecracker Witch Magic Archer
Firecracker Witch The Log Magic Archer
P.E.K.K.A
Firecracker

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