My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Inferno Tower Skeleton Army
The Log
Firecracker Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Musketeer Hog Rider Skeleton Army Bowler
Fireball
Firecracker Elite Barbarians Musketeer Hog Rider Inferno Tower Skeleton Army Bowler
Poison
Firecracker Musketeer Inferno Tower Skeleton Army
Lightning
Elite Barbarians Musketeer Inferno Tower Bowler
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Musketeer Hog Rider Inferno Tower Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Musketeer

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Bowler
Elite Barbarians
Rage Firecracker Hog Rider
Musketeer
Hog Rider Bowler
Hog Rider
Firecracker Musketeer Rage Elite Barbarians Bowler
Inferno Tower
Rage
Elite Barbarians Hog Rider
Skeleton Army
Bowler
Firecracker Musketeer Hog Rider

Defense Synergies 1 6

Firecracker
Musketeer Inferno Tower Skeleton Army
Elite Barbarians
Musketeer
Firecracker Inferno Tower Skeleton Army Bowler
Hog Rider
Inferno Tower
Skeleton Army Firecracker Musketeer
Rage
Skeleton Army
Inferno Tower Firecracker Musketeer
Bowler
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Firecracker Musketeer
Inferno Tower Skeleton Army Bowler Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Skeleton Army Firecracker Musketeer Bowler
Firecracker Elite Barbarians Skeleton Army Bowler
Skeleton Army Bowler Firecracker Musketeer
Musketeer Inferno Tower Firecracker
Bowler Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Firecracker Musketeer Inferno Tower Bowler
Skeleton Army Firecracker Musketeer Bowler
Musketeer Inferno Tower Firecracker
Inferno Tower Skeleton Army Bowler Elite Barbarians Musketeer
Skeleton Army Bowler Firecracker
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Elite Barbarians Bowler
Firecracker Elite Barbarians Musketeer Inferno Tower Skeleton Army Bowler
Firecracker Elite Barbarians Musketeer Skeleton Army Bowler
Firecracker Musketeer Bowler
Elite Barbarians Musketeer Inferno Tower
Skeleton Army Bowler Firecracker Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower Bowler
Firecracker Elite Barbarians Musketeer Bowler
Skeleton Army Elite Barbarians Musketeer Inferno Tower Bowler
Skeleton Army Bowler Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer Skeleton Army Bowler
Firecracker Musketeer
Skeleton Army Elite Barbarians Musketeer Inferno Tower Bowler
Inferno Tower Elite Barbarians Skeleton Army
Firecracker Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Musketeer Skeleton Army
Elite Barbarians Musketeer Inferno Tower Bowler
Skeleton Army Elite Barbarians Bowler
Elite Barbarians Skeleton Army Bowler Inferno Tower
Firecracker Musketeer Skeleton Army Bowler
Elite Barbarians Inferno Tower Skeleton Army Firecracker Musketeer Bowler
Bowler Firecracker Elite Barbarians Musketeer Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Bowler
Firecracker Musketeer
Firecracker Bowler
Firecracker Musketeer
Firecracker Musketeer Bowler
Firecracker Bowler
Firecracker
Elite Barbarians Musketeer Bowler
Firecracker Musketeer Bowler
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer Bowler
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Bowler
Firecracker Musketeer Bowler
Firecracker Musketeer Bowler
Firecracker Bowler
Musketeer Bowler
Musketeer Bowler
Musketeer
Firecracker Bowler
Firecracker Musketeer Bowler
Musketeer Bowler
Firecracker Musketeer
Elite Barbarians Firecracker Musketeer
Firecracker Musketeer
Elite Barbarians Bowler
Musketeer
Firecracker
Firecracker Bowler
Musketeer Skeleton Army
Firecracker Musketeer
Firecracker Musketeer Bowler
Firecracker Musketeer Bowler
Firecracker Elite Barbarians Musketeer
Firecracker Elite Barbarians Musketeer Bowler
Firecracker Musketeer
Firecracker Musketeer Bowler
Firecracker Bowler

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